PasteAll.org
http://pasteall.org/1138 15 Jun 2008 11:00
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Jun 15 16:02:49 * kaito_ (n=tonr@a82-93-188-226.adsl.xs4all.nl) has joined #blendercoders
Jun 15 16:03:36 <kaito_> just in time for meeting!
Jun 15 16:04:35 * Sanne (n=sanne@Fce6d.f.ppp-pool.de) has joined #blendercoders
Jun 15 16:04:38 <kaito_> topic suggestions?
Jun 15 16:04:55 * kaito_ has changed the topic to: meeting time!
Jun 15 16:05:20 <theeth> the usual
Jun 15 16:05:30 <kaito_> the usual suspects: current projects, soc reports, 2.47 shortlist, 2.50 tasks
Jun 15 16:05:39 <theeth> sounds about right
Jun 15 16:05:58 * lukep (n=lukep@jlp.net1.nerim.net) has joined #blendercoders
Jun 15 16:06:07 * kaito_ gives theeth another cup of tea and a croissant
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Jun 15 16:06:16 <theeth> woo
Jun 15 16:06:32 * kaito_ has changed the topic to: meeting time! 1) current projects
Jun 15 16:06:38 <theeth> you guys gave the french quite a beating the other day
Jun 15 16:06:52 <kaito_> oooh yeah baby!
Jun 15 16:07:07 * kaito_ kicks lukep to show how!
Jun 15 16:07:18 * UncleZeiv sulks in behalf of Italy
Jun 15 16:07:30 <lukep> sport ? i did not know dutchies were playing rugby ?
Jun 15 16:07:38 <kaito_> ;)
Jun 15 16:08:12 <Hombre> Don't spend too much time on sports results ;) !
Jun 15 16:08:26 <elubie> mfoxdogg: phew, I just finished getting rip area into working state again - there's an issue though - it can be done as window operator(like duplicate screen) or as screen/area operator.
Jun 15 16:08:38 <elubie> oops meeting time already
Jun 15 16:08:57 <kaito_> elubie, brecht will work on it again soon
Jun 15 16:09:12 <kaito_> he's doing insane apricot feats atm
Jun 15 16:09:35 <kaito_> mostly to get blender material render in glsl somewhat, and do same in GE
Jun 15 16:09:42 <elubie> kaito_: ah fine, I'll show him what I've done so far. Or maybe quickly discuss if he can spare 5 min or so.
Jun 15 16:09:50 <kaito_> so we can enhange texture view mode quite some
Jun 15 16:10:07 <elubie> kaito_: whoa, that sounds awesome :)
Jun 15 16:10:09 <kaito_> elubie, we got 2.5 on agenda
Jun 15 16:10:53 * elubie is shutting up to let people talk about projects first - psst
Jun 15 16:11:24 <theeth> well, it doesn't look like there's a big queue for project reports
Jun 15 16:11:50 <ben2610> I'm working on adding Shape Keys in the BGE
Jun 15 16:11:51 <lukep> today was supposed to be patches day
Jun 15 16:12:11 <theeth> true
Jun 15 16:12:21 <kaito_> ben2610, sheep kayes!
Jun 15 16:12:57 <lukep> letterip seems to be doing canoe, but we should go over patches /methink
Jun 15 16:13:02 <kaito_> ben2610 has been of great help here for apricot blender artists
Jun 15 16:13:31 * boo_ (n=boo@222.2-64-87.adsl-dyn.isp.belgacom.be) has joined #blendercoders
Jun 15 16:13:42 <kaito_> lukep, shall we do the agenda points first, quick, and end with a non limited patch session?
Jun 15 16:14:00 <lukep> kaito, fine with me
Jun 15 16:15:02 <kaito_> ok apricot GE refocus was also noticed?
Jun 15 16:15:41 <kaito_> not to say bad things about crystal space progress, but they need more time to get things in detail working on real pro level
Jun 15 16:16:02 <kaito_> we decided to stick that especially on character control and interaction
Jun 15 16:16:21 <lukep> I'm glad blender GE get some love
Jun 15 16:16:24 <kaito_> so not much new art needed, which then will be done in blender GE as prototype
Jun 15 16:17:03 <kaito_> yep, in many ways blender GE works still
Jun 15 16:17:11 <kaito_> and with the care given by ben... :)
Jun 15 16:17:40 * kaito_ has changed the topic to: meeting time! 2) GSoC reports
Jun 15 16:17:47 * silentcry (n=silentcr@p57A1232F.dip0.t-ipconnect.de) has joined #blendercoders
Jun 15 16:17:58 <kaito_> ok lets move
Jun 15 16:18:11 <kaito_> gsoccers: show us the code!
Jun 15 16:18:20 <lukep> in current projects, i patched the ndof bug fixes from 3dcnnexion in trunk. bdiego will you port to 2.47 ?
Jun 15 16:18:35 <UncleZeiv> first of all, all six week reports are there also for this week
Jun 15 16:18:36 <bdiego> lukep, yes
Jun 15 16:18:37 <UncleZeiv> http://lists.blender.org/pipermail/soc-2008-dev/2008-June/thread.html
Jun 15 16:18:41 <lukep> i will add new plugs as soon as Ettore send them
Jun 15 16:19:21 <UncleZeiv> roughly half of us are still involved in exams, the other half is working and committing regularly
Jun 15 16:19:50 <theeth> yup, progress seems good
Jun 15 16:20:37 <mxcurioni> i don't have much to say on my part, everything is in my report
Jun 15 16:21:04 <mxcurioni> i am still busy with school so progress is slow
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Jun 15 16:22:01 <lukep> it finish this week yes ?
Jun 15 16:22:36 <mxcurioni> I am currently finishing it now
Jun 15 16:22:53 * LetterRip (n=tom@blender/coder/pdpc.bronze.LetterRip) has joined #blendercoders
Jun 15 16:22:57 <mxcurioni> I am figuring out Blender's view matrix conventions
Jun 15 16:23:07 <ubsy> Hi; is this the right lace to file a bug in Blender? But I'm not sure it's a bug in the code. It might be something with my machine...
Jun 15 16:23:12 <mxcurioni> lukep: I'll talk to you about it in detail if you want
Jun 15 16:23:19 <LetterRip> someone willing to pastebin the logs?
Jun 15 16:23:41 <theeth> ubsy: http://www.blender.org/development/report-a-bug/
Jun 15 16:24:18 <jaguarandi> LetterRip, http://pasteall.org/1136
Jun 15 16:24:37 <LetterRip> thanks
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Jun 15 16:25:29 <mxcurioni> other gsoccers ?
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Jun 15 16:25:59 <jaguarandi> my progress has been slow on a last weeks
Jun 15 16:26:00 <kaito_> when is midterm evaluation btw?
Jun 15 16:26:49 <mxcurioni> midterm evaluation is july 7 (http://code.google.com/opensource/gsoc/2008/faqs.html#0.1_timeline)
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Jun 15 16:28:28 <kaito> ok in 3 weeks
Jun 15 16:28:48 <kaito> for all slow starters: make sure you then have stuff :P
Jun 15 16:29:23 <kaito> past few years we just let everyone pass the midterm with weak excuses, this time i feel motivated to be more evil!
Jun 15 16:29:42 * LetterRip has nothing... oh you meant slow starting gsocers :)
Jun 15 16:30:07 <kaito> :)
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Jun 15 16:30:32 * jwstolk has lots of code that does absolutely nothing useful.
Jun 15 16:30:33 <kaito> so... this is soc? not really exciting eh!
Jun 15 16:30:35 <lukep> so far, when compared to previous years, we seems to have very good progress on most (i cannot say about 1 or 2 because i did not follow) projects
Jun 15 16:31:45 <mxcurioni> if I can just give my two cents
Jun 15 16:31:51 <LetterRip> I feel better about successful completion and integration this year
Jun 15 16:31:51 <kaito> like mxcurioni trying to fiure out matrix conventions? you shouldnt waste time on it, just ask!
Jun 15 16:32:02 <theeth> mxcurioni: go ahead
Jun 15 16:32:10 <mxcurioni> I think we are not telling much because we have already describe everything in our reports
Jun 15 16:32:20 <mxcurioni> *described
Jun 15 16:32:26 <LetterRip> yeppers
Jun 15 16:32:33 <kaito> mxcurioni, ok :) i admit i'm away from email now, so cannot check
Jun 15 16:32:52 <mxcurioni> I am willing to talk about the smalll details but I am not sure the weekly meeting is the right time
Jun 15 16:32:59 <UncleZeiv> http://lists.blender.org/pipermail/soc-2008-dev/2008-June/thread.html
Jun 15 16:33:03 <kaito> mxcurioni, right
Jun 15 16:33:11 <kaito> outside of meeting, anytime
Jun 15 16:33:43 <mxcurioni> kaito: agree, I also tend to keep my mentor more informed than the rest of the other coders
Jun 15 16:33:45 <LetterRip> yes might be quicker to just pastebin a link to your reports :)
Jun 15 16:34:02 <LetterRip> mxcurioni, good to hear
Jun 15 16:34:11 <mxcurioni> it's simpler I think
Jun 15 16:34:52 * kaito suggests to move on then
Jun 15 16:34:53 <LetterRip> so...
Jun 15 16:35:25 * kaito has changed the topic to: meeting time! 3) 2.47 shortlist
Jun 15 16:35:49 <LetterRip> I've been a bit disappointed with the apparent lack of updates for patches in the tracker
Jun 15 16:35:50 <kaito> last meeting proposal was to define today the targets
Jun 15 16:36:05 <LetterRip> not sure if that means that they all apply cleanly to current svn
Jun 15 16:36:07 <LetterRip> (unlikely)
Jun 15 16:36:13 <LetterRip> if people didn't see the message
Jun 15 16:36:20 <LetterRip> or if people decided not to
Jun 15 16:36:22 <LetterRip> update them
Jun 15 16:36:38 <ben2610> do you have the link to the 2.47 shortlist?
Jun 15 16:36:39 <kaito> we can do patch review session as after-meeting fun
Jun 15 16:36:53 <LetterRip> ben2610, there isn't one yet :)
Jun 15 16:37:08 <LetterRip> that is the decisions now/after meeting
Jun 15 16:37:35 <theeth> I've seen hcube doing commits, is he going to merge today?
Jun 15 16:37:35 <kaito> candidates were: glsl in 3d window, blender GE stuff, sky && water
Jun 15 16:37:42 <ben2610> really?? Ok then you need to add this one: there is a big issue with the BGE in 2.46 win32 official build
Jun 15 16:37:42 <LetterRip> sound
Jun 15 16:37:43 <kaito> and sound
Jun 15 16:37:58 <theeth> and snap
Jun 15 16:38:03 <kaito> snap!
Jun 15 16:38:08 <bdiego> lol, too many big issue
Jun 15 16:38:10 <kaito> shesis this is a real release
Jun 15 16:38:11 <LetterRip> oh snap
Jun 15 16:38:28 <ben2610> Artists are complaining a lot and there has been no reaction to date:
Jun 15 16:38:32 <kaito> well; we should not add things on shortlist that didnt even start
Jun 15 16:38:51 <theeth> kaito: like what?
Jun 15 16:39:09 <kaito> like the things that were not mentioned yet
Jun 15 16:39:15 <kaito> :)
Jun 15 16:39:22 <LetterRip> ben2610, hmm what is the issue?
Jun 15 16:39:48 <ben2610> 1) terrible drop in performance when "Use Blender Material" is enabled 2) no mipmap support in the blenderplayer
Jun 15 16:40:02 <ben2610> the strange thing is that I don't have these problems with my custom build
Jun 15 16:40:06 <kaito> weird... windows only?
Jun 15 16:40:12 <ben2610> it's a simple compilation issue with win32.
Jun 15 16:40:17 <ben2610> as far as I know yes
Jun 15 16:40:35 <ben2610> jesterKing should look into that, maybe opengl lib out of date?
Jun 15 16:40:35 * nemyax (n=nemyax@89.113.73.27) has joined #blendercoders
Jun 15 16:41:06 <lukep> could iit be related to the glext shenigan ?
Jun 15 16:41:27 * ubsy (n=phil@dslb-088-075-167-208.pools.arcor-ip.net) has left #blendercoders ("Leaving.")
Jun 15 16:41:32 <ben2610> possible but mipmap don't seem to be a glext stuff
Jun 15 16:41:41 <lukep> if some extension are not enabled in ogl, you can end using the default windows ogl which is 1.1
Jun 15 16:42:23 <kaito> jester is moving to new place atm, no internet yet
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Jun 15 16:42:56 <ben2610> ok, as long as he can fix that before 2.47
Jun 15 16:43:00 <kaito> ben2610, but it actually means win32 version is not usable?
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Jun 15 16:43:16 <ben2610> Definately yes, at least for BGE. There is a bug report on this issue.
Jun 15 16:43:23 <kaito> for such things we could add basic tests in suite
Jun 15 16:43:31 <theeth> ben2610: only the player?
Jun 15 16:43:45 <ben2610> no, player and blender
Jun 15 16:44:04 <ben2610> in blender, mipmapping is working, it is a slow down issue with material
Jun 15 16:44:32 <kaito> well; we got 2 blender art guys suffering here Blender GE, we'll put making fun and good demos on their todo
Jun 15 16:44:33 <ben2610> I assume the slow down is also on the player but I didn't hear about that.
Jun 15 16:44:47 <elubie> ben2610: I'll be away for the next two days, but if you can't get hold of jestie, I can at least try to help narrow down the issue (windows here too) when I'm back.
Jun 15 16:45:19 <kaito> anyhoo, ben is around for d
Jun 15 16:45:19 <ben2610> elubie: thanks, we'll do
Jun 15 16:45:26 <kaito> anyhoo, ben is around for fixes next weeks
Jun 15 16:45:27 * admix (n=Miranda@ppp0-56.tis-dialog.ru) has joined #blendercoders
Jun 15 16:45:51 <LetterRip> ben2610, tell GE users that we would like to recruit them as testers for prerelease builds of GE :)
Jun 15 16:46:01 <kaito> so we can do good 2.47 update for GE, hopefully including all that was needed for apricot
Jun 15 16:46:15 <LetterRip> out of curiousity does the issue exist in 2.46rc5 /
Jun 15 16:46:17 <LetterRip> ?
Jun 15 16:46:56 <ben2610> not sure, I'll have to ask artists.
Jun 15 16:47:14 <ben2610> I have a big reputation in blenderartists forum,
Jun 15 16:47:43 <LetterRip> kaito - for the short list - did all of the issues with the pattern material work get taken care of?
Jun 15 16:48:01 <kaito> ?
Jun 15 16:48:22 <elubie> LetterRip: you mean the tile texture?
Jun 15 16:48:28 <LetterRip> yes
Jun 15 16:48:34 <kaito> the glStipple?
Jun 15 16:48:43 <LetterRip> no what elubie said
Jun 15 16:48:50 <kaito> tile for GE?
Jun 15 16:48:59 <LetterRip> there was a patch being reviewed for 2.45
Jun 15 16:49:05 <LetterRip> by you and brecht
Jun 15 16:49:07 <theeth> the tiles texture
Jun 15 16:49:20 <kaito> ooh that, the coder withdrew it, needed recode
Jun 15 16:49:23 <theeth> a procedural texture
Jun 15 16:49:28 <kaito> he didnt include AA
Jun 15 16:49:44 <kaito> it only works taking many samples, he wanted to look at using proper sampling
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Jun 15 16:50:01 * kaito reviewed and discussed it here
Jun 15 16:50:22 <kaito> he agreed that it wasn't on production level
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Jun 15 16:50:54 <kaito> so... shortlist then is:
Jun 15 16:51:08 * vilda (n=vilda@78.136.147.125) has joined #blendercoders
Jun 15 16:52:00 <kaito> sound project, zagh sky & water (review needed though), GE and viewport GLSL, snap improvements
Jun 15 16:52:15 <kaito> and the 100 bugfixes
Jun 15 16:53:02 <LetterRip> and snap
Jun 15 16:53:06 <lukep> plus any patch from tracker deemed good enough for next week ?
Jun 15 16:53:07 <LetterRip> oops
Jun 15 16:53:37 <LetterRip> also our other ben sounds like he will make time for modifier stack
Jun 15 16:53:40 <kaito> if patch is major feature, it should be judged by maintainer
Jun 15 16:53:41 <LetterRip> happy day :)
Jun 15 16:53:49 * AlbertoP (n=AlbertoP@chamaleonrouter.visitor.iastate.edu) has joined #blendercoders
Jun 15 16:54:15 <kaito> simple and obvious improvements should be able to go easy to 2.47
Jun 15 16:54:27 * rocketmagnet (n=steven@chello084112087059.3.11.vie.surfer.at) has joined #blendercoders
Jun 15 16:54:47 <rocketmagnet> hi
Jun 15 16:54:48 <ben2610> Shape Keys support in GE should be ready by next week too.
Jun 15 16:54:52 * kaito doesnt mind reviewing next week patches for 2.47 inclusion
Jun 15 16:55:16 <kaito> ben2610, yep, i will sneak that in as a bugfix :P
Jun 15 16:55:34 <rocketmagnet> does someone know if current svn is building with linux ?
Jun 15 16:55:38 <kaito> it was *meant* to work! :)
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Jun 15 16:55:44 <theeth> rocketmagnet: works here
Jun 15 16:55:45 <rocketmagnet> i get "opj_" undefined references
Jun 15 16:55:47 <LetterRip> ben we give maintainers more leeway
Jun 15 16:55:55 <lukep> kaito, you have in any case your joker feature ?
Jun 15 16:55:58 <LetterRip> as long as they inform us in advance
Jun 15 16:56:25 <theeth> lukep: what joker feature?
Jun 15 16:56:38 <kaito> i think people know what is reliable to add as small fix or not
Jun 15 16:56:50 <kaito> feature freeze today means: no new projects
Jun 15 16:56:58 <lukep> theeth: like when he added raytracing at the last minute ;)
Jun 15 16:57:04 <theeth> ah, yes
Jun 15 16:57:26 <LetterRip> ok
Jun 15 16:57:30 <kaito> oh btw, we have 2.50 finished! ;)
Jun 15 16:57:35 <rocketmagnet> "opj_image_destroy" for example, i just find stuff for "openjpeg" but there is nothing like this for apt-cache search =(
Jun 15 16:57:37 <LetterRip> so kaitos short list; plus review tracker
Jun 15 16:57:41 <kaito> that stuff :)
Jun 15 16:58:07 <kaito> rocketmagnet, meeting now, we stick to topic
Jun 15 16:58:38 <LetterRip> hmm volumetric textures woulda been nice to get in as well :)
Jun 15 16:58:43 <AlbertoP> hi
Jun 15 16:58:55 <kaito> ooh we should at least ask him
Jun 15 16:59:06 <kaito> he never released 1 patch
Jun 15 16:59:20 * kaito suggests to move on
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Jun 15 16:59:32 <LetterRip> but that is pretty major and no patch yet
Jun 15 16:59:32 <theeth> LetterRip: much too early for 2.47
Jun 15 16:59:32 <lukep> yup. too soon. can go with gsoc stuff
Jun 15 16:59:33 <elubie> LetterRip: I don't think volumetrics has a chance yet - nobody seen the code and while progress looks good, I'm pretty sure there will be integration issues
Jun 15 16:59:34 * kaito has changed the topic to: meeting time! 4) 2.50
Jun 15 16:59:50 <theeth> he's still working on interface
Jun 15 17:00:24 <LetterRip> elubie yeah i know :)
Jun 15 17:00:27 <LetterRip> just wishful thinkin
Jun 15 17:00:29 <kaito> last tuesday i spent many hours with brecht going over all todos for the first step (windowmanager and event/operator design and implementation)
Jun 15 17:00:48 <kaito> all open issues (for brecht) were tackled
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Jun 15 17:00:51 <KaiK> maybe anyone should ask him for a patch ;)
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Jun 15 17:01:16 <kaito> brecht would/should have this in wiki now
Jun 15 17:01:31 <elubie> I've quickly looked at the changes brecht commited a few days ago, looking good so far.
Jun 15 17:01:51 <kaito> brecht made slight focus changes in design
Jun 15 17:02:09 <kaito> to make work with it a tad bit easier for the 90% operators
Jun 15 17:03:04 <kaito> but then reality striked, and blender GE work dropped on our desks
Jun 15 17:03:15 <elubie> Yes, saw that. I was actually able to simplify rip area operator (WIP) to just use the invoke function.
Jun 15 17:03:39 <kaito> apricot project is worth making a success too, waste of art work if we dont get this work nice in GE
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Jun 15 17:04:10 <LetterRip> yeppers
Jun 15 17:04:21 <kaito> elubie, we should probably open the special 2.5 taskforce ml now, to devide jobs
Jun 15 17:04:37 <elubie> kaito: sure, I never had much time to spend with game engine, but apricot is such a great teaser to try it
Jun 15 17:04:39 <kaito> brecht tried to implement 1 space area, you saw?
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Jun 15 17:04:59 <elubie> yes, I saw that, haven't looked at that code yet.
Jun 15 17:05:03 <LetterRip> kaito - can release of GE be delayed to allow CSers more time to finish, even after everything else is ready to go?
Jun 15 17:05:21 <kaito> for those with time left, we can give them C files to bring back in 250
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Jun 15 17:05:43 <kaito> i will have to write a small paper about it too, we found a nice visual focus for the project
Jun 15 17:06:03 <kaito> called "over the hedge" or so
Jun 15 17:06:14 <elubie> One thing I noticed though is that when the global operators are called, the curent area (now C->area) is not yet set, so the init function in the operators looks for it.
Jun 15 17:06:39 <kaito> we make a big vertical line on diagram of code, and what's "over the hedge" (cleaned) is not allowed to be hacked to get working
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Jun 15 17:07:16 <kaito> so if you want to bring back an editor for example, you can only wrap/hack on specific areas in code
Jun 15 17:07:25 <kaito> that way we all know where the todos remain
Jun 15 17:07:46 <kaito> elubie, yep that is on todo
Jun 15 17:08:09 <elubie> ah, that over the hedge thing sounds good :)
Jun 15 17:08:24 <kaito> the main problem with the approach is that you can throw too much 'over the hedge' which makes cleanup hard
Jun 15 17:08:25 <lukep> so no more bad_level_call stubs ?
Jun 15 17:08:39 <kaito> or too little ;)
Jun 15 17:08:44 <kaito> lukep, right
Jun 15 17:08:52 <kaito> only local stubs
Jun 15 17:09:17 <kaito> like the entire windowmanager/ module, that one should be on safe side of hedge
Jun 15 17:09:33 <kaito> nobody should feel tempted to hack there to make things work
Jun 15 17:09:41 <kaito> like re-introducing globals
Jun 15 17:09:44 <kaito> or curarea
Jun 15 17:09:46 <kaito> that stuff
Jun 15 17:10:18 <kaito> you get the picture? i like the visual image of it :)
Jun 15 17:10:25 <bdiego> sound good
Jun 15 17:10:34 <kaito> its the way how to both accept hacks/wrappers and cleanup
Jun 15 17:10:35 <LetterRip> well we can try and find out :)
Jun 15 17:10:42 <LetterRip> if it doesn't work we toss the idea out the window
Jun 15 17:10:46 <joeghi> hi guys. what r you talking about?
Jun 15 17:10:56 <kaito> in theory you can wrap entire ipo editor, but only internal
Jun 15 17:11:08 <kaito> means: the wrapping is in ipo module
Jun 15 17:11:15 <bdiego> like small modules
Jun 15 17:11:20 <kaito> not in windowmanager or areajmanager
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Jun 15 17:12:15 <kaito> i guess i'll see brecht tomorrow, we can go over docs
Jun 15 17:12:22 <kaito> and then i;ll add maillist
Jun 15 17:12:32 <kaito> (remind me if i forget :)
Jun 15 17:12:37 <kaito> there is
Jun 15 17:12:40 <kaito> oops
Jun 15 17:12:49 <kaito> there is quite some other activities atm
Jun 15 17:12:51 <lukep> hmm. the risk is to get a mixed code state, with both proper operators and wrappers; could be hard to manage
Jun 15 17:13:26 <kaito> lukep, yes, but otherwise we cannot bring back complex parts without recoding everything
Jun 15 17:13:48 <kaito> for example., interface.c and friends stay on the bad side
Jun 15 17:14:08 <kaito> so all button calls can be re-used
Jun 15 17:14:12 <elubie> kaito: maybe a patch tracker for 2.5? So people can throw in experiments and store their WIP?
Jun 15 17:14:15 <lukep> i agree it is ok, but we need to be extra carefule with wrapped stuff
Jun 15 17:14:47 <kaito> elubie, sure, but for this moment i rather only involve people with a long blender code expierence
Jun 15 17:15:11 <kaito> once we move to phase 3 (recoding eerything into operator system) it is for everyone open
Jun 15 17:15:21 * PapaSmurf feels excluded from the club, but is perfectly ok with that
Jun 15 17:15:47 <elubie> kaito: sure, was just a though of mine right now, because I'll do patch for brecht to look at of the rip area operator tonight. But email works too for now ;)
Jun 15 17:15:50 <kaito> to remind: phase 1 = windowmanager + operator api, 2 = code restructure and remal of globals and badlevelcalls
Jun 15 17:15:56 <kaito> 3 = do all operators
Jun 15 17:16:25 <kaito> 4 = UI :)
Jun 15 17:16:47 <kaito> remal -> removal
Jun 15 17:17:08 <LetterRip> how far along is phase 1?
Jun 15 17:17:14 <bdiego> http://wiki.blender.org/index.php/BlenderDev/Blender2.5/BootstrapPlanning
Jun 15 17:17:50 <kaito> 1 is almost done
Jun 15 17:18:05 <kaito> brecht coded minor changes and tested area API
Jun 15 17:18:21 <kaito> we spent last week mostly on trying to grasp work for 2
Jun 15 17:18:33 <kaito> that's the 'over the hedge' thing
Jun 15 17:18:56 <kaito> to define when wrap/hack is OK, and when not
Jun 15 17:19:39 <kaito> at the end of phase2 we should have a not-too-bad working blender back
Jun 15 17:20:02 <LetterRip> ok
Jun 15 17:20:07 <kaito> ok... i suggest to move on?
Jun 15 17:20:14 <LetterRip> k
Jun 15 17:20:26 <kaito> that's patches right
Jun 15 17:20:44 <kaito> then lets close official part of meeting and throw some patches around for half an hour
Jun 15 17:21:07 <lukep> we go over by numbers, starting from the newest ?
Jun 15 17:21:23 * kaito has changed the topic to: Sunday meetings 16h CEST, 14h UTC | please add a topic you would like to be discussed at http://wiki.blender.org/index.php/BlenderDev/SundayMeetingAgenda
Jun 15 17:21:37 <theeth> tracker is very slow for me
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Jun 15 17:22:13 <LetterRip> lukep sounds good
Jun 15 17:22:17 <trontonic> I didn't see a mention of the new event system, any news/roadmaps/status there? :)
Jun 15 17:22:24 <kaito> oh btw, quick note: Who likes to speak of blender on Austin GDC
Jun 15 17:22:30 <LetterRip> trontonic, that was the 2.50 discussion
Jun 15 17:22:44 <trontonic> ok
Jun 15 17:22:54 <LetterRip> kaito - when is it?
Jun 15 17:23:00 <LetterRip> might help people decide
Jun 15 17:23:04 <kaito> mid sept
Jun 15 17:23:23 <kaito> is anyone living there close
Jun 15 17:23:33 <kaito> austin texas is hip i heard
Jun 15 17:23:43 <kaito> could be marketing tho :P
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Jun 15 17:24:34 <PapaSmurf> i'd love to, but cannot afford travel expense. I am in ATL
Jun 15 17:24:45 <theeth> lukep: you lead the patch review?
Jun 15 17:24:58 <kaito> hrmf site slowness indeed
Jun 15 17:25:10 <lukep> theeth: can you ? i have parallel discussion with maxime
Jun 15 17:25:12 * kaito checks for evil abusers
Jun 15 17:25:16 <theeth> sure can
Jun 15 17:25:34 <theeth> alright, like lukep said, open patches, descending ID
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Jun 15 17:25:59 <theeth> [#13777] Fix DPX load and write function
Jun 15 17:26:05 <theeth> by bdiego
Jun 15 17:26:12 <theeth> bdiego: anything to say on this?
Jun 15 17:26:16 <LetterRip> bdiego - any reason not to commit?
Jun 15 17:26:43 <LetterRip> or just didn't want to step on toes...
Jun 15 17:27:20 <bdiego> ups, sorry
Jun 15 17:27:59 <bdiego> it's fine for commit, just I dont know who is the module owner of the imbuf, so I make a patch
Jun 15 17:28:19 <theeth> kent takes care of image formats from time to time
Jun 15 17:28:21 <bdiego> I already test here (we send dpx file to other studio and all work fine)
Jun 15 17:28:25 <LetterRip> ok - looks pretty ovious stuff
Jun 15 17:28:31 <bdiego> yes
Jun 15 17:28:37 <LetterRip> so probably just commit...
Jun 15 17:28:42 <bdiego> ok, will do
Jun 15 17:28:47 <LetterRip> theeth - dpx is kaito
Jun 15 17:28:54 <theeth> k
Jun 15 17:29:07 <theeth> next
Jun 15 17:29:09 <theeth> [#13703] Fix group menu in the 3DView when you have too many groups/files!
Jun 15 17:29:11 <kaito> dpx is brecht now
Jun 15 17:29:15 <theeth> also by diego
Jun 15 17:29:32 <bdiego> yeah, probably not really need if you don't work with a big number of files
Jun 15 17:29:33 <LetterRip> kaito/brecht are one :)
Jun 15 17:29:36 <kaito> theeth, i thought that one was done
Jun 15 17:29:48 <kaito> group menu
Jun 15 17:29:55 <kaito> i added collums in it
Jun 15 17:30:15 <theeth> collumns is still bad with a lot of entries, as per patch
Jun 15 17:30:20 <bdiego> yes, but we work in some case with 100+ files.. so we have 100 collums ;)
Jun 15 17:30:35 <kaito> sheeeeesh!!!
Jun 15 17:30:37 <theeth> why can't it use a datablock broswer, like other parts of blender?
Jun 15 17:30:38 <bdiego> I attach a screenshot
Jun 15 17:30:52 <LetterRip> ok come back to that one in a bit then?
Jun 15 17:31:05 <bdiego> https://projects.blender.org/tracker/download.php/9/127/13703/6098/group.png
Jun 15 17:31:05 <kaito> at end of peach the artists already said "next time better dbase tools"
Jun 15 17:31:09 <bdiego> LetterRip, yes, no problem
Jun 15 17:31:20 <theeth> [#13655] to load an image editor from the file window under win32
Jun 15 17:31:22 <theeth> by jms
Jun 15 17:31:35 <theeth> seems pretty simple stuff, just using correct syntax on win32
Jun 15 17:31:42 <theeth> for env var in system call
Jun 15 17:31:45 <LetterRip> yeah
Jun 15 17:31:46 <elubie> theeth: I can do that one - means just run a test
Jun 15 17:31:57 <theeth> I was going to ask. thanks, I'll assign
Jun 15 17:31:59 <theeth> :)
Jun 15 17:32:06 <joeghi> sorry, but in 2.50, why don't start also a suite for QA? Instead of adding features over features, we need to be sure about the regression in feature (i.e. things working which no longer works) and in performance, at least. WDYT?
Jun 15 17:32:08 <elubie> k :)
Jun 15 17:32:09 <brecht> bdiego, dpx patch looks fine to me, please commit, i couldn't figure out the right log/linear property
Jun 15 17:32:53 <theeth> joeghi: there's no new features in 2.50, just new architecture, the old test files will still work
Jun 15 17:33:00 <theeth> but better files would be good, yes
Jun 15 17:33:35 <joeghi> theeth: indeed it's not like this even from 2.45 to 2.50...it's about QA, not the just test suite
Jun 15 17:33:47 <LetterRip> joeghi feel free to submit test files
Jun 15 17:33:47 <bdiego> brecht, ok, yes I have to read all the smpte, it's a complex format :/
Jun 15 17:34:00 <theeth> LetterRip: I think he means automated tests
Jun 15 17:34:23 <theeth> [#13647] SAH-BVH acceleration structure temporary code
Jun 15 17:34:32 <LetterRip> assign to brecht and skip
Jun 15 17:34:32 <theeth> this is Yves Poissant's patch
Jun 15 17:34:40 <theeth> that's what I thought
Jun 15 17:34:40 <LetterRip> not ready for prime time yet - is wip
Jun 15 17:34:43 <joeghi> LetterRip: what about also procedures as well as test scores, beyond test files?
Jun 15 17:34:54 <mindrones> bdiego LetterRip no chance for sequence outliner? http://projects.blender.org/tracker/index.php?func=detail&aid=8195&group_id=9&atid=127
Jun 15 17:35:13 <theeth> [#13644] Ocean Procedural Texture a.k.a Ocean Sim
Jun 15 17:35:14 <LetterRip> mindrones - we are proceeding reverse numerical
Jun 15 17:35:21 <mindrones> ah ok
Jun 15 17:35:23 <theeth> ocean sim patch, who takes care of that?
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Jun 15 17:35:36 <kaito> from zag? brecht
Jun 15 17:35:43 <bdiego> mindrones, I am working with matt, first filter search, then sequence mode
Jun 15 17:35:48 <theeth> assigned
Jun 15 17:35:55 <theeth> [#13635] DirectX8Exporter with vertex colors
Jun 15 17:35:55 <mindrones> LetterRip bdiego anyway I'm applying it since 3 months it works well never had problems
Jun 15 17:36:01 <theeth> py export stuff, for cambo
Jun 15 17:36:03 <mindrones> bdiego ok
Jun 15 17:36:07 <elubie> Oh hi brecht :) Are you around for a bit for looking at a patch for area rip operator for 2.50 that mfoxdogg did a while ago and I improved and now changed to match latest svn? I need to run off now to take care of some stuff, but would be back in an hour.
Jun 15 17:36:18 <mindrones> bdiego public discussion would be good :)
Jun 15 17:36:22 <theeth> [#13625] getLinearVelocity() rewrite
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Jun 15 17:36:33 <brecht> elubie, sure, i'm still here for a while
Jun 15 17:36:37 <theeth> this is a GE patch, I'll assign to you ben2610, alright?
Jun 15 17:37:03 <elubie> brecht: great thanks!
Jun 15 17:37:29 <elubie> bbl
Jun 15 17:37:30 <bdiego> mindrones, well, I always talk with matt here.. but late, like 23/00 hs here ;)
Jun 15 17:37:35 * elubie is now known as elubie_afk
Jun 15 17:37:44 <theeth> [#13622] A Number Of Ray Sensor Improvements
Jun 15 17:37:52 <LetterRip> already assigned to ben
Jun 15 17:38:13 <LetterRip> and under review
Jun 15 17:38:16 <theeth> yes, waiting for his reply (author answered some questions)
Jun 15 17:38:16 <mindrones> bdiego eh, you're argentina, he's australia, maybe a report on the patch tracker? I'd be interested indeed :)
Jun 15 17:38:31 <theeth> [#13577] Usability tests for CTO menus
Jun 15 17:38:36 <LetterRip> that is yours ;)
Jun 15 17:38:36 <theeth> [#13576] Align to Transform Orientation
Jun 15 17:38:39 <theeth> I know
Jun 15 17:38:46 <theeth> I'm waiting for feedback on funboard
Jun 15 17:38:51 <theeth> so table for now
Jun 15 17:39:09 <joeghi> LetterRip: maybe we could inspire to test suite like the ones used by Sun for OOo?
Jun 15 17:39:10 <theeth> [#13422] Colored shadows
Jun 15 17:39:21 <theeth> harkyman's colored shadow patch
Jun 15 17:39:36 <bdiego> mindrones, yes, a good idea, I will do
Jun 15 17:39:55 <mindrones> bdiego oh great! thx :)
Jun 15 17:40:02 <theeth> kaito: you'll want to review the shadow patch I guess?
Jun 15 17:40:03 <LetterRip> hmm broken looks like did some review
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Jun 15 17:40:13 <LetterRip> theeth - so probably brecht :)
Jun 15 17:40:18 <lukep> theeth: give a build of that to Andy, and see what he think ?
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Jun 15 17:40:29 <theeth> "I had a quick look at the code" <- that doesn't sound like a review
Jun 15 17:40:44 <LetterRip> 'some' :)
Jun 15 17:41:20 <LetterRip> so - kaito or brecht?
Jun 15 17:41:23 <brecht> kaito
Jun 15 17:41:36 <theeth> deal
Jun 15 17:41:37 <lukep> i'm rather doubtfull on the utility : more clkutter in an already cluttered with options space
Jun 15 17:41:46 <theeth> any chance of that making it in 2.47?
Jun 15 17:42:01 <LetterRip> lukep - very useful but as broken noted might need gui changes
Jun 15 17:42:18 <theeth> [#13103] To correct the problems with Window 98
Jun 15 17:42:22 <lukep> LetterRip: in very special cases
Jun 15 17:42:30 <theeth> assigned to nathan, but it'd be nice to fix before 2.47
Jun 15 17:42:42 <theeth> elubie_afk: do you have access to a win98 machine, by any chance?
Jun 15 17:42:50 <LetterRip> theeth - he is providing unofficial win98 builds for now
Jun 15 17:42:54 <LetterRip> (jms is)
Jun 15 17:43:00 <theeth> I know
Jun 15 17:43:04 <LetterRip> k
Jun 15 17:43:12 <theeth> still not a bad idea to review the fix
Jun 15 17:43:41 <theeth> but no real need to prioritize it I'd say, it's still a 10 years old OS after all
Jun 15 17:44:06 <theeth> [#11747] Beckmann Specular Shader
Jun 15 17:44:32 <theeth> results look nice
Jun 15 17:44:51 <theeth> brecht: you take care of the shader code I think?
Jun 15 17:45:23 <kaito> :)
Jun 15 17:46:16 <kaito> i just want to remind that we cannot accept obligations to fully review all patches
Jun 15 17:46:16 <lukep> not much risks in accepting it. quick look at the code seemed decent. however no test for slope=0
Jun 15 17:46:17 <theeth> [#11733] NODE "DIRECTIONAL BLUR": Added X and Y center values.
Jun 15 17:46:45 <kaito> when a patch isnt good it cam take hours to explain why
Jun 15 17:47:28 <theeth> only for big patches
Jun 15 17:47:35 <kaito> i a
Jun 15 17:47:45 <kaito> i had it for patches of 100 lines
Jun 15 17:48:03 <theeth> 100 lines is not a small patch
Jun 15 17:48:27 <brecht> theeth, i can do the beckmann shader patch yes
Jun 15 17:48:40 <theeth> who's the nodes maintainer now?
Jun 15 17:48:45 <theeth> bebraw still?
Jun 15 17:48:51 <kaito> eeehhh
Jun 15 17:48:56 <theeth> brecht: already assigned
Jun 15 17:49:08 <kaito> nodes were for matt and for ...
Jun 15 17:49:13 <kaito> name... name...
Jun 15 17:49:14 <bdiego> robert ?
Jun 15 17:49:14 <LetterRip> theeth bebraw and matt
Jun 15 17:49:16 <LetterRip> and robert
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Jun 15 17:49:22 <LetterRip> bob holcomb
Jun 15 17:49:32 <kaito> bob!
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Jun 15 17:49:53 <lukep> this one and 11731 are linked. dont seem to be prime time ready from the comments
Jun 15 17:50:13 <theeth> yup
Jun 15 17:50:20 <theeth> I assigned 11731 to bebraw
Jun 15 17:50:24 <theeth> [#11456] New datablock type(s) added to Oops Schematic
Jun 15 17:50:37 <kaito> by definition i would reject compo nodes, unless they are brilliant
Jun 15 17:50:47 <theeth> that's changes to a node
Jun 15 17:50:49 <kaito> and instead put effort in decent plugin
Jun 15 17:50:50 <theeth> not a new node
Jun 15 17:50:52 <kaito> ok
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Jun 15 17:51:14 <theeth> who takes care of oops? You (kaito)?
Jun 15 17:51:23 <kaito> old oops = cambo
Jun 15 17:51:24 <LetterRip> oops is ideasman42
Jun 15 17:51:45 <kaito> brb
Jun 15 17:51:50 <Falgor> reboot
Jun 15 17:51:57 <lukep> is that worth the hassle ?
Jun 15 17:51:58 * Falgor imitates kaito
Jun 15 17:52:04 <Falgor> brb
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Jun 15 17:52:13 <theeth> lukep: some people still use it
Jun 15 17:52:22 <LetterRip> yes i think it is worth adding
Jun 15 17:52:30 <LetterRip> unless we actually drop an area of code
Jun 15 17:52:38 <theeth> and patch seems simple enough
Jun 15 17:52:45 <lukep> theeth: i know, but it should be cleaned/recoded first imho
Jun 15 17:52:59 <theeth> [#11115] Armature documentation (web page) error/enhancement
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Jun 15 17:53:13 <theeth> lukep: the maintainer can decide
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Jun 15 17:53:22 <LetterRip> trivial just commit
Jun 15 17:53:30 <theeth> but yes, 2.50 would be a good opportinuty to fix the oops
Jun 15 17:53:52 <LetterRip> ah not actual patch
Jun 15 17:54:00 <LetterRip> so will have to dig into where it is at
Jun 15 17:54:03 <LetterRip> assign it to me
Jun 15 17:54:08 <theeth> py docs are tricky
Jun 15 17:54:20 <theeth> it has to be good and not fall into traps
Jun 15 17:54:25 <Wahooney> Sorry for the absence guys. Thanks for the link :)
Jun 15 17:54:33 <theeth> cambo can take care of that in 2s, he knows the pitfalls
Jun 15 17:54:50 <theeth> [#11110] Patch to not select in textures or solid mode
Jun 15 17:55:12 <lukep> i would reject patch
Jun 15 17:55:23 <theeth> author seems to be working on it still
Jun 15 17:55:26 <theeth> so pass
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Jun 15 17:55:44 <theeth> [#10706] Replace size buttons in render menu
Jun 15 17:56:09 <theeth> replacing 25/50/75/100 buttons with a numbut
Jun 15 17:56:12 <theeth> reject?
Jun 15 17:56:20 <lukep> imho yes
Jun 15 17:56:35 <theeth> lukep: I'll let you comment and reject
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Jun 15 17:57:02 <theeth> usability wise, numbut is definitly worse
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Jun 15 17:57:29 <theeth> [#10640] replace deprecated Copy() with Clone() in SCons scripts
Jun 15 17:57:41 <theeth> scons patch for newer version of scons (not backward compat)
Jun 15 17:57:45 <theeth> assigning to nathan
Jun 15 17:58:04 <theeth> [#9681] Adaptive Subdivision Modifier
Jun 15 17:58:23 <LetterRip> probably needs brecht review
Jun 15 17:58:58 <LetterRip> hmm also ben (modifer stack ben) might be able to review
Jun 15 17:59:08 <theeth> would be nice if multires was adaptative (only subdivide where needed for sculpt data)
Jun 15 17:59:18 <theeth> but that's another topic entirely
Jun 15 17:59:26 <brecht> if it's still using editmesh it's not acceptable (trying to get to the page, tracker is so slow ..)
Jun 15 17:59:43 <LetterRip> so assign to you for now then?
Jun 15 17:59:44 <theeth> brecht: I'll reassign to you, you can reject
Jun 15 17:59:57 <theeth> [#9673] Short patch to make spacehandler event scripts work more like normal python gui script handlers
Jun 15 18:00:17 <theeth> cambo's been working on this a bit, IIRC
Jun 15 18:00:19 <LetterRip> cambo or stivs
Jun 15 18:00:21 <theeth> assigning to him
Jun 15 18:00:40 <theeth> LetterRip: he did some work on eventhandlers in apricot branch for that, IIRC
Jun 15 18:00:52 <theeth> [#9672] code improve: use get_named_vertexgroup_num
Jun 15 18:01:02 <LetterRip> code clean up
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Jun 15 18:02:13 <theeth> seems good at first glance
Jun 15 18:02:21 <theeth> who can take care of that?
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Jun 15 18:04:05 <LetterRip> he a rush of volunteers
Jun 15 18:04:12 <LetterRip> heh
Jun 15 18:04:35 <lukep> brecht plate again ?
Jun 15 18:04:47 <theeth> who's Andre's mentor, he can take care of that
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Jun 15 18:05:37 <LetterRip> pretty simple
Jun 15 18:05:40 <LetterRip> doesn't require brecht
Jun 15 18:05:48 <LetterRip> i can do it if no one else is interested
Jun 15 18:06:20 <theeth> then go ahead
Jun 15 18:06:31 <theeth> [#9049] Updated config.guess script
Jun 15 18:06:45 <theeth> this is for makefiles, I assume?
Jun 15 18:06:50 <LetterRip> k
Jun 15 18:06:58 <alpharesearch> Was that Sun, Sky and Atmosphere stuff ever added to trunk?
Jun 15 18:07:06 <theeth> alpharesearch: no
Jun 15 18:07:07 <LetterRip> alpharesearch, not yet
Jun 15 18:07:42 <theeth> it seems not many are still following, so I'd suggest we stop the "public" tracker review here
Jun 15 18:07:55 <theeth> people can continue that by themselves
Jun 15 18:08:02 <LetterRip> theeth good idea
Jun 15 18:08:08 <LetterRip> 2 hrs of meeting is pretty long
Jun 15 18:08:12 <theeth> yup
Jun 15 18:08:20 <theeth> and I have dishes to wash :D
Jun 15 18:08:27 <bdiego> haha
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Jun 15 18:09:27 <Glome> Is Campbell Barton here?
Jun 15 18:09:46 <bdiego> Glome, ideasman42
Jun 15 18:09:47 <mindrones> schlaile you here?
Jun 15 18:09:48 <theeth> his nickname is ideasman42
Jun 15 18:10:00 <Glome> ok
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Jun 15 18:12:28 <LetterRip> jaguarandi, the patch has a bunch of //~ stuff in it - what patch options did you use?
Jun 15 18:13:19 <jaguarandi> LetterRip, the file already had those things when I made it
Jun 15 18:13:55 <LetterRip> hrmm okay - well those should just be C++ comments...
Jun 15 18:14:01 <LetterRip> so that is commented out code
Jun 15 18:14:06 <LetterRip> i think
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Jun 15 18:21:04 <akito> patch review done i guess?
Jun 15 18:21:14 * akito was doing some cleaning jobs
Jun 15 18:21:27 <akito> (with water)
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Jun 15 18:31:14 <ccherrett> ideasman42: how did hcube's merge go yesterday?
Jun 15 18:32:56 <Genscher> any result changing ctrl-shift and normal group selecting behaviour? ;)
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Jun 15 18:35:55 <akito> Genscher, if it aint urgent, spend the time on helping with 2.50 :)
Jun 15 18:36:10 <SamK_> Any person found breaking a boiled egg at the sharp end will be sentenced to 24 hours in the village stocks
Jun 15 18:36:16 <SamK_> cant believe that one :D
Jun 15 18:36:18 * Genscher lookups 2.50 todos
Jun 15 18:36:35 <ccherrett> SamK_: wrong channel
Jun 15 18:36:38 <akito> the disadvantage of incidental hotkey changes is that each time people feel lost
Jun 15 18:36:38 <SamK_> whoops, wrong channel.. pardon me
Jun 15 18:37:12 * SamK_ looks round sheepishly and exits
Jun 15 18:37:30 <akito> i wonder in what channel that is approriate :P
Jun 15 18:37:44 <akito> #sheepishtalk or so? :)
Jun 15 18:37:50 <SamK_> everything is appropriate in #blenderchat ;)
Jun 15 18:37:58 <akito> aah!
Jun 15 18:38:23 <akito> the place where blender users find refuge after hard day work!
Jun 15 18:39:24 * mistik1 (n=mistik1@ool-4352c7d3.dyn.optonline.net) has joined #blendercoders
Jun 15 18:40:51 <bdiego> go to eat, return later
Jun 15 18:40:57 * bdiego has quit ("Leaving")
Jun 15 18:41:25 <SamK_> hope he's not eating a boiled egg..
Jun 15 18:41:43 * karl (n=karl@client-82-14-76-5.glfd.adsl.virgin.net) has joined #blendercoders
Jun 15 18:42:32 <Wahooney> Could someone help with my building predicament? I've tried to clean and rebuild and see if there are any faults to find, but I think something else is up: http://pastebin.com/m6f3b162e, pastebin of my errors I get.
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Jun 15 18:45:25 <stiv> Wahooney, you need to find the *first* error. I'm guessing your pastebin is not it. also, BF_QUIET=0 is your friend.
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Jun 15 18:48:09 <Wahooney> Thanks, stiv, I'll give that a go.
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Jun 15 18:52:03 * elubie_afk is now known as elubie
Jun 15 18:52:26 <elubie> back!
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Jun 15 18:56:15 <Wahooney> stiv, \I used the BF_QUIET=0 and the first time an error is mentioned is the same place.
Jun 15 18:56:24 <Wahooney> and the same error
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Jun 15 18:58:07 <stiv> Wahooney, my disbelief persists. show me the whole output. /me bets on a missing include
Jun 15 19:03:08 <Wahooney> stiv, this is everything that can be copied from my command line: http://pastebin.com/m2814ef95
Jun 15 19:03:31 * DingTo (n=Administ@p5B2F8BF6.dip0.t-ipconnect.de) has joined #blendercoders
Jun 15 19:03:36 <DingTo> hi
Jun 15 19:03:49 <SamK_> i've been writing a dynamic material pynode, but its a little slow.. is it possible to "plug-in" material nodes written in C,C++ without recompiling the whole of blender?
Jun 15 19:05:24 <bebraw> SamK_, have you tried out psyco?
Jun 15 19:05:58 <bebraw> another way is to write the slow parts in C and then wrap them so that you can use them in py
Jun 15 19:06:10 <bebraw> that kind of defeats the idea of pynodes though :P
Jun 15 19:06:52 <bebraw> http://www.python.org/doc/ext/intro.html
Jun 15 19:06:56 <SamK_> cool, I'll look into psyco
Jun 15 19:07:16 <bebraw> i have not tried that py/C thingy but i know some pynode authors have tried it
Jun 15 19:08:54 <bebraw> there are some ways to write faster py code as well (list comprehensions etc.) but i am not sure if that's worth the hassle
Jun 15 19:10:26 <SamK_> bebraw: yes, i'll try and optimize it a bit more first.. do you think it might be worth getting rid of function calls (there are quite a few).. and just having a mega-block of python? or would that not help the speed much?
Jun 15 19:10:54 <SamK_> it works though eval() right?
Jun 15 19:11:05 <bebraw> SamK_, i'm not sure. it's probably better to try out a couple of ways out to see if there are any differences
Jun 15 19:11:24 <SamK_> ok, will do. thanks for help
Jun 15 19:11:33 <bebraw> i don't recall how it parses it. it should not be hard to figure out though
Jun 15 19:11:54 <bebraw> have you seen the cookbook?
Jun 15 19:12:04 * jensverwiebe (n=jensverw@e177231038.adsl.alicedsl.de) has left #blendercoders
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Jun 15 19:12:27 <bebraw> also timmeh wrote some interesting articles about pynodes + there's a thread at the ba :)
Jun 15 19:12:32 <SamK_> pynode specific cookbook? - if so, no I havent
Jun 15 19:13:06 <bebraw> see http://wiki.blender.org/index.php/Resources/PyNode_Cookbook
Jun 15 19:13:23 <bebraw> i'm currently awaiting for the licensing issues to be solved (not quite clear yet)
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Jun 15 19:13:45 <SamK_> that looks handy :)
Jun 15 19:13:46 <SamK_> cheers
Jun 15 19:13:49 <bebraw> also see http://blenderartists.org/forum/showthread.php?t=125741
Jun 15 19:13:57 <bebraw> you can find some useful links and pynodes there
Jun 15 19:14:14 <bebraw> what sort of pynode are you working on btw? :)
Jun 15 19:14:50 <stiv> Wahooney, you are right. so: somethings broken. first check is 'svn update' and look for anything modified/merged
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Jun 15 19:15:29 <SamK_> bebraw: a node that takes a metaball surface and individually colours each ball (with nice colour blends in-between)
Jun 15 19:15:57 <bebraw> SamK_, oh. that sounds like an unique idea :)
Jun 15 19:16:11 <Wahooney> Checking again :)
Jun 15 19:16:59 <bebraw> SamK_, how do you assign the color for each ball (UI/id props/hardcoded/...)?
Jun 15 19:17:05 <SamK_> bebraw: although, its a bit nasty, because I have all manner of Blender.Object.Get("MB.001")'s in there..
Jun 15 19:17:17 * pyro is now known as pyrokar
Jun 15 19:17:26 <SamK_> although, i've managed to get that to happen per frame rather than per-pixel
Jun 15 19:17:38 <SamK_> hardcoded :)
Jun 15 19:17:45 <bebraw> i suppose the get part should be in init
Jun 15 19:17:59 <SamK_> init gets called once at anim-start unfortunately
Jun 15 19:18:06 * pyrokar is now known as pyr0
Jun 15 19:18:35 <SamK_> so i have a if currentFrame!=Blender.Get("curframe") in the __call__
Jun 15 19:18:42 * pyr0 is now known as _pyro
Jun 15 19:19:21 * _pyro is now known as pyrokar
Jun 15 19:19:35 <bebraw> are you familiar with ID props?
Jun 15 19:20:22 <SamK_> no, how do they work?
Jun 15 19:21:19 <bebraw> http://wiki.blender.org/index.php/BlenderDev/ID_Property
Jun 15 19:21:29 <bebraw> basically you can assign custom data to objects with that
Jun 15 19:21:33 <SamK_> ah, cunning
Jun 15 19:21:41 <SamK_> so i could perhaps make it generic
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Jun 15 19:23:54 <SamK_> can you assign ID props via the blender GUI, or only in python script?
Jun 15 19:25:09 <ZanQdo> SamK_: Help / ID property browser
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Jun 15 19:26:46 <SamK_> good stuff, I'll give them a go
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Jun 15 19:38:11 <jwstolk> hmm. my C code is way to slow. :-(
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Jun 15 19:52:42 <DingTo> sry i have missed today's meeting...what has been discussed?
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Jun 15 19:54:04 <Genscher> DingTo, read meetings logs :)
Jun 15 19:55:02 * bdiego (n=bdiego@190.50.216.19) has joined #blendercoders
Jun 15 19:55:29 <ccherrett> Genscher: where do you find logs for past meetings?
Jun 15 19:55:37 <Genscher> wiki
Jun 15 19:55:57 <ccherrett> Genscher: it is in the topic :)
Jun 15 19:55:59 <ccherrett> oops :)
Jun 15 19:56:39 <DingTo> Genscher: there is no page from today
Jun 15 19:56:45 <DingTo> just the one from last week
  1.  
  2. Jun 15 16:02:49 *       kaito_ (n=tonr@a82-93-188-226.adsl.xs4all.nl) has joined #blendercoders
  3. Jun 15 16:03:36 <kaito_>        just in time for meeting!
  4. Jun 15 16:04:35 *       Sanne (n=sanne@Fce6d.f.ppp-pool.de) has joined #blendercoders
  5. Jun 15 16:04:38 <kaito_>        topic suggestions?
  6. Jun 15 16:04:55 *       kaito_ has changed the topic to: meeting time!
  7. Jun 15 16:05:20 <theeth>        the usual
  8. Jun 15 16:05:30 <kaito_>        the usual suspects: current projects, soc reports, 2.47 shortlist, 2.50 tasks
  9. Jun 15 16:05:39 <theeth>        sounds about right
  10. Jun 15 16:05:58 *       lukep (n=lukep@jlp.net1.nerim.net) has joined #blendercoders
  11. Jun 15 16:06:07 *       kaito_ gives theeth another cup of tea and a croissant
  12. Jun 15 16:06:11 *       b333rt (n=mimimi@p54BB5A0B.dip.t-dialin.net) has joined #blendercoders
  13. Jun 15 16:06:16 <theeth>        woo
  14. Jun 15 16:06:32 *       kaito_ has changed the topic to: meeting time! 1) current projects
  15. Jun 15 16:06:38 <theeth>        you guys gave the french quite a beating the other day
  16. Jun 15 16:06:52 <kaito_>        oooh yeah baby!
  17. Jun 15 16:07:07 *       kaito_ kicks lukep to show how!
  18. Jun 15 16:07:18 *       UncleZeiv sulks in behalf of Italy
  19. Jun 15 16:07:30 <lukep> sport ? i did not know dutchies were playing rugby ?
  20. Jun 15 16:07:38 <kaito_>        ;)
  21. Jun 15 16:08:12 <Hombre>        Don't spend too much time on sports results ;) !
  22. Jun 15 16:08:26 <elubie>        mfoxdogg: phew, I just finished getting rip area into working state again - there's an issue though - it can be done as window operator(like duplicate screen) or as screen/area operator.
  23. Jun 15 16:08:38 <elubie>        oops meeting time already
  24. Jun 15 16:08:57 <kaito_>        elubie, brecht will work on it again soon
  25. Jun 15 16:09:12 <kaito_>        he's doing insane apricot feats atm
  26. Jun 15 16:09:35 <kaito_>        mostly to get blender material render in glsl somewhat, and do same in GE
  27. Jun 15 16:09:42 <elubie>        kaito_: ah fine, I'll show him what I've done so far. Or maybe quickly discuss if he can spare 5 min or so.
  28. Jun 15 16:09:50 <kaito_>        so we can enhange texture view mode quite some
  29. Jun 15 16:10:07 <elubie>        kaito_: whoa, that sounds awesome :)
  30. Jun 15 16:10:09 <kaito_>        elubie, we got 2.5 on agenda
  31. Jun 15 16:10:53 *       elubie is shutting up to let people talk about projects first - psst
  32. Jun 15 16:11:24 <theeth>        well, it doesn't look like there's a big queue for project reports
  33. Jun 15 16:11:50 <ben2610>       I'm working on adding Shape Keys in the BGE
  34. Jun 15 16:11:51 <lukep> today was supposed to be patches day
  35. Jun 15 16:12:11 <theeth>        true
  36. Jun 15 16:12:21 <kaito_>        ben2610, sheep kayes!
  37. Jun 15 16:12:57 <lukep> letterip seems to be doing canoe, but we should go over patches /methink
  38. Jun 15 16:13:02 <kaito_>        ben2610 has been of great help here for apricot blender artists
  39. Jun 15 16:13:31 *       boo_ (n=boo@222.2-64-87.adsl-dyn.isp.belgacom.be) has joined #blendercoders
  40. Jun 15 16:13:42 <kaito_>        lukep, shall we do the agenda points first, quick, and end with a non limited patch session?
  41. Jun 15 16:14:00 <lukep> kaito, fine with me
  42. Jun 15 16:15:02 <kaito_>        ok apricot GE refocus was also noticed?
  43. Jun 15 16:15:41 <kaito_>        not to say bad things about crystal space progress, but they need more time to get things in detail working on real pro level
  44. Jun 15 16:16:02 <kaito_>        we decided to stick that especially on character control and interaction
  45. Jun 15 16:16:21 <lukep> I'm glad blender GE get some love
  46. Jun 15 16:16:24 <kaito_>        so not much new art needed, which then will be done in blender GE as prototype
  47. Jun 15 16:17:03 <kaito_>        yep, in many ways blender GE works still
  48. Jun 15 16:17:11 <kaito_>        and with the care given by ben... :)
  49. Jun 15 16:17:40 *       kaito_ has changed the topic to: meeting time! 2) GSoC reports
  50. Jun 15 16:17:47 *       silentcry (n=silentcr@p57A1232F.dip0.t-ipconnect.de) has joined #blendercoders
  51. Jun 15 16:17:58 <kaito_>        ok lets move
  52. Jun 15 16:18:11 <kaito_>        gsoccers: show us the code!
  53. Jun 15 16:18:20 <lukep> in current projects, i patched the ndof bug fixes from 3dcnnexion in trunk. bdiego will you port to 2.47 ?
  54. Jun 15 16:18:35 <UncleZeiv>     first of all, all six week reports are there also for this week
  55. Jun 15 16:18:36 <bdiego>        lukep, yes
  56. Jun 15 16:18:37 <UncleZeiv>     http://lists.blender.org/pipermail/soc-2008-dev/2008-June/thread.html
  57. Jun 15 16:18:41 <lukep> i will add new plugs as soon as Ettore send them
  58. Jun 15 16:19:21 <UncleZeiv>     roughly half of us are still involved in exams, the other half is working and committing regularly
  59. Jun 15 16:19:50 <theeth>        yup, progress seems good
  60. Jun 15 16:20:37 <mxcurioni>     i don't have much to say on my part, everything is in my report
  61. Jun 15 16:21:04 <mxcurioni>     i am still busy with school so progress is slow
  62. Jun 15 16:21:47 *       vilda (n=vilda@78.136.147.125) has joined #blendercoders
  63. Jun 15 16:22:01 <lukep> it finish this week yes ?
  64. Jun 15 16:22:36 <mxcurioni>     I am currently finishing it now
  65. Jun 15 16:22:53 *       LetterRip (n=tom@blender/coder/pdpc.bronze.LetterRip) has joined #blendercoders
  66. Jun 15 16:22:57 <mxcurioni>     I am figuring out Blender's view matrix conventions
  67. Jun 15 16:23:07 <ubsy>  Hi; is this the right lace to file a bug in Blender? But I'm not sure it's a bug in the code. It might be something with my machine...
  68. Jun 15 16:23:12 <mxcurioni>     lukep: I'll talk to you about it in detail if you want
  69. Jun 15 16:23:19 <LetterRip>     someone willing to pastebin the logs?
  70. Jun 15 16:23:41 <theeth>        ubsy: http://www.blender.org/development/report-a-bug/
  71. Jun 15 16:24:18 <jaguarandi>    LetterRip, http://pasteall.org/1136
  72. Jun 15 16:24:37 <LetterRip>     thanks
  73. Jun 15 16:24:40 *       Genscher has quit ("Verlassend")
  74. Jun 15 16:25:01 *       SamK (n=SamK@host86-142-5-42.range86-142.btcentralplus.com) has left #blendercoders
  75. Jun 15 16:25:29 <mxcurioni>     other gsoccers ?
  76. Jun 15 16:25:58 *       Shagwana has quit ("www.sublimegames.com")
  77. Jun 15 16:25:59 <jaguarandi>    my progress has been slow on a last weeks
  78. Jun 15 16:26:00 <kaito_>        when is midterm evaluation btw?
  79. Jun 15 16:26:49 <mxcurioni>     midterm evaluation is july 7 (http://code.google.com/opensource/gsoc/2008/faqs.html#0.1_timeline)
  80. Jun 15 16:26:51 *       kaito has quit (Connection timed out)
  81. Jun 15 16:27:10 *       karl (n=karl@client-82-14-76-5.glfd.adsl.virgin.net) has joined #blendercoders
  82. Jun 15 16:27:14 *       Genscher (n=Daniel@Fce85.f.ppp-pool.de) has joined #blendercoders
  83. Jun 15 16:27:20 *       kaito_ is now known as kaito
  84. Jun 15 16:28:28 <kaito> ok in 3 weeks
  85. Jun 15 16:28:48 <kaito> for all slow starters: make sure you then have stuff :P
  86. Jun 15 16:29:23 <kaito> past few years we just let everyone pass the midterm with weak excuses, this time i feel motivated to be more evil!
  87. Jun 15 16:29:42 *       LetterRip has nothing... oh you meant slow starting gsocers :)
  88. Jun 15 16:30:07 <kaito> :)
  89. Jun 15 16:30:28 *       SamK_ (n=SamK_@host86-142-5-42.range86-142.btcentralplus.com) has joined #blendercoders
  90. Jun 15 16:30:32 *       jwstolk has lots of code that does absolutely nothing useful.
  91. Jun 15 16:30:33 <kaito> so... this is soc? not really exciting eh!
  92. Jun 15 16:30:35 <lukep> so far, when compared to previous years, we seems to have very good progress on most (i cannot say about 1 or 2 because i did not follow) projects
  93. Jun 15 16:31:45 <mxcurioni>     if I can just give my two cents
  94. Jun 15 16:31:51 <LetterRip>     I feel better about successful completion and integration this year
  95. Jun 15 16:31:51 <kaito> like mxcurioni trying to fiure out matrix conventions? you shouldnt waste time on it, just ask!
  96. Jun 15 16:32:02 <theeth>        mxcurioni: go ahead
  97. Jun 15 16:32:10 <mxcurioni>     I think we are not telling much because we have already describe everything in our reports
  98. Jun 15 16:32:20 <mxcurioni>     *described
  99. Jun 15 16:32:26 <LetterRip>     yeppers
  100. Jun 15 16:32:33 <kaito> mxcurioni, ok :) i admit i'm away from email now, so cannot check
  101. Jun 15 16:32:52 <mxcurioni>     I am willing to talk about the smalll details but I am not sure the weekly meeting is the right time
  102. Jun 15 16:32:59 <UncleZeiv>     http://lists.blender.org/pipermail/soc-2008-dev/2008-June/thread.html
  103. Jun 15 16:33:03 <kaito> mxcurioni, right
  104. Jun 15 16:33:11 <kaito> outside of meeting, anytime
  105. Jun 15 16:33:43 <mxcurioni>     kaito: agree, I also tend to keep my mentor more informed than the rest of the other coders
  106. Jun 15 16:33:45 <LetterRip>     yes might be quicker to just pastebin a link to your reports :)
  107. Jun 15 16:34:02 <LetterRip>     mxcurioni, good to hear
  108. Jun 15 16:34:11 <mxcurioni>     it's simpler I think
  109. Jun 15 16:34:52 *       kaito suggests to move on then
  110. Jun 15 16:34:53 <LetterRip>     so...
  111. Jun 15 16:35:25 *       kaito has changed the topic to: meeting time! 3) 2.47 shortlist
  112. Jun 15 16:35:49 <LetterRip>     I've been a bit disappointed with the apparent lack of updates for patches in the tracker
  113. Jun 15 16:35:50 <kaito> last meeting proposal was to define today the targets
  114. Jun 15 16:36:05 <LetterRip>     not sure if that means that they all apply cleanly to current svn
  115. Jun 15 16:36:07 <LetterRip>     (unlikely)
  116. Jun 15 16:36:13 <LetterRip>     if people didn't see the message
  117. Jun 15 16:36:20 <LetterRip>     or if people decided not to
  118. Jun 15 16:36:22 <LetterRip>     update them
  119. Jun 15 16:36:38 <ben2610>       do you have the link to the 2.47 shortlist?
  120. Jun 15 16:36:39 <kaito> we can do patch review session as after-meeting fun
  121. Jun 15 16:36:53 <LetterRip>     ben2610, there isn't one yet :)
  122. Jun 15 16:37:08 <LetterRip>     that is the decisions now/after meeting
  123. Jun 15 16:37:35 <theeth>        I've seen hcube doing commits, is he going to merge today?
  124. Jun 15 16:37:35 <kaito> candidates were: glsl in 3d window, blender GE stuff, sky && water
  125. Jun 15 16:37:42 <ben2610>       really?? Ok then you need to add this one: there is a big issue with the BGE in 2.46 win32 official build
  126. Jun 15 16:37:42 <LetterRip>     sound
  127. Jun 15 16:37:43 <kaito> and sound
  128. Jun 15 16:37:58 <theeth>        and snap
  129. Jun 15 16:38:03 <kaito> snap!
  130. Jun 15 16:38:08 <bdiego>        lol, too many big issue
  131. Jun 15 16:38:10 <kaito> shesis this is a real release
  132. Jun 15 16:38:11 <LetterRip>     oh snap
  133. Jun 15 16:38:28 <ben2610>       Artists are complaining a lot and there has been no reaction to date:
  134. Jun 15 16:38:32 <kaito> well; we should not add things on shortlist that didnt even start
  135. Jun 15 16:38:51 <theeth>        kaito: like what?
  136. Jun 15 16:39:09 <kaito> like the things that were not mentioned yet
  137. Jun 15 16:39:15 <kaito> :)
  138. Jun 15 16:39:22 <LetterRip>     ben2610, hmm what is the issue?
  139. Jun 15 16:39:48 <ben2610>       1) terrible drop in performance when "Use Blender Material" is enabled 2) no mipmap support in the blenderplayer
  140. Jun 15 16:40:02 <ben2610>       the strange thing is that I don't have these problems with my custom build
  141. Jun 15 16:40:06 <kaito> weird... windows only?
  142. Jun 15 16:40:12 <ben2610>       it's a simple compilation issue with win32.
  143. Jun 15 16:40:17 <ben2610>       as far as I know yes
  144. Jun 15 16:40:35 <ben2610>       jesterKing should look into that, maybe opengl lib out of date?
  145. Jun 15 16:40:35 *       nemyax (n=nemyax@89.113.73.27) has joined #blendercoders
  146. Jun 15 16:41:06 <lukep> could iit be related to the glext shenigan ?
  147. Jun 15 16:41:27 *       ubsy (n=phil@dslb-088-075-167-208.pools.arcor-ip.net) has left #blendercoders ("Leaving.")
  148. Jun 15 16:41:32 <ben2610>       possible but mipmap don't seem to be a glext stuff
  149. Jun 15 16:41:41 <lukep> if some extension are not enabled in ogl, you can end using the default windows ogl which is 1.1
  150. Jun 15 16:42:23 <kaito> jester is moving to new place atm, no internet yet
  151. Jun 15 16:42:29 *       schlaile (n=chatzill@p54A35510.dip.t-dialin.net) has joined #blendercoders
  152. Jun 15 16:42:56 <ben2610>       ok, as long as he can fix that before 2.47
  153. Jun 15 16:43:00 <kaito> ben2610, but it actually means win32 version is not usable?
  154. Jun 15 16:43:01 *       timmeh has quit (Read error: 110 (Connection timed out))
  155. Jun 15 16:43:16 <ben2610>       Definately yes, at least for BGE. There is a bug report on this issue.
  156. Jun 15 16:43:23 <kaito> for such things we could add basic tests in suite
  157. Jun 15 16:43:31 <theeth>        ben2610: only the player?
  158. Jun 15 16:43:45 <ben2610>       no, player and blender
  159. Jun 15 16:44:04 <ben2610>       in blender, mipmapping is working, it is a slow down issue with material
  160. Jun 15 16:44:32 <kaito> well; we got 2 blender art guys suffering here Blender GE, we'll put making fun and good demos on their todo
  161. Jun 15 16:44:33 <ben2610>       I assume the slow down is also on the player but I didn't hear about that.
  162. Jun 15 16:44:47 <elubie>        ben2610: I'll be away for the next two days, but if you can't get hold of jestie, I can at least try to help narrow down the issue (windows here too) when I'm back.
  163. Jun 15 16:45:19 <kaito> anyhoo, ben is around for d
  164. Jun 15 16:45:19 <ben2610>       elubie: thanks, we'll do
  165. Jun 15 16:45:26 <kaito> anyhoo, ben is around for fixes next weeks
  166. Jun 15 16:45:27 *       admix (n=Miranda@ppp0-56.tis-dialog.ru) has joined #blendercoders
  167. Jun 15 16:45:51 <LetterRip>     ben2610, tell GE users that we would like to recruit them as testers for prerelease builds of GE :)
  168. Jun 15 16:46:01 <kaito> so we can do good 2.47 update  for GE, hopefully including all that was needed for apricot
  169. Jun 15 16:46:15 <LetterRip>     out of curiousity does the issue exist in 2.46rc5 /
  170. Jun 15 16:46:17 <LetterRip>     ?
  171. Jun 15 16:46:56 <ben2610>       not sure, I'll have to ask artists.
  172. Jun 15 16:47:14 <ben2610>       I have a big reputation in blenderartists forum,
  173. Jun 15 16:47:43 <LetterRip>     kaito - for the short list - did all of the issues with the pattern material work get taken care of?
  174. Jun 15 16:48:01 <kaito> ?
  175. Jun 15 16:48:22 <elubie>        LetterRip: you mean the tile texture?
  176. Jun 15 16:48:28 <LetterRip>     yes
  177. Jun 15 16:48:34 <kaito> the glStipple?
  178. Jun 15 16:48:43 <LetterRip>     no what elubie said
  179. Jun 15 16:48:50 <kaito> tile for GE?
  180. Jun 15 16:48:59 <LetterRip>     there was a patch being reviewed for 2.45
  181. Jun 15 16:49:05 <LetterRip>     by you and brecht
  182. Jun 15 16:49:07 <theeth>        the tiles texture
  183. Jun 15 16:49:20 <kaito> ooh that, the coder withdrew it, needed recode
  184. Jun 15 16:49:23 <theeth>        a procedural texture
  185. Jun 15 16:49:28 <kaito> he didnt include AA
  186. Jun 15 16:49:44 <kaito> it only works taking many samples, he wanted to look at using proper sampling
  187. Jun 15 16:49:49 *       karl has quit (Remote closed the connection)
  188. Jun 15 16:50:01 *       kaito reviewed and discussed it here
  189. Jun 15 16:50:22 <kaito> he agreed that it wasn't on production level
  190. Jun 15 16:50:28 *       vilda has quit (Read error: 113 (No route to host))
  191. Jun 15 16:50:54 <kaito> so... shortlist then is:
  192. Jun 15 16:51:08 *       vilda (n=vilda@78.136.147.125) has joined #blendercoders
  193. Jun 15 16:52:00 <kaito> sound project, zagh sky & water (review needed though), GE and viewport GLSL, snap improvements
  194. Jun 15 16:52:15 <kaito> and the 100 bugfixes
  195. Jun 15 16:53:02 <LetterRip>     and snap
  196. Jun 15 16:53:06 <lukep> plus any patch from tracker deemed good enough for next week ?
  197. Jun 15 16:53:07 <LetterRip>     oops
  198. Jun 15 16:53:37 <LetterRip>     also our other ben sounds like he will make time for modifier stack
  199. Jun 15 16:53:40 <kaito> if patch is major feature, it should be judged by maintainer
  200. Jun 15 16:53:41 <LetterRip>     happy day :)
  201. Jun 15 16:53:49 *       AlbertoP (n=AlbertoP@chamaleonrouter.visitor.iastate.edu) has joined #blendercoders
  202. Jun 15 16:54:15 <kaito> simple and obvious improvements should be able to go easy to 2.47
  203. Jun 15 16:54:27 *       rocketmagnet (n=steven@chello084112087059.3.11.vie.surfer.at) has joined #blendercoders
  204. Jun 15 16:54:47 <rocketmagnet>  hi
  205. Jun 15 16:54:48 <ben2610>       Shape Keys support in GE should be ready by next week too.
  206. Jun 15 16:54:52 *       kaito doesnt mind reviewing next week patches for 2.47 inclusion
  207. Jun 15 16:55:16 <kaito> ben2610, yep, i will sneak that in as a bugfix :P
  208. Jun 15 16:55:34 <rocketmagnet>  does someone know if current svn is building with linux ?
  209. Jun 15 16:55:38 <kaito> it was *meant* to work! :)
  210. Jun 15 16:55:39 *       eyecandy (n=eyecandy@blender/artist/andy) has left #blendercoders
  211. Jun 15 16:55:44 <theeth>        rocketmagnet: works here
  212. Jun 15 16:55:45 <rocketmagnet>  i get "opj_" undefined references
  213. Jun 15 16:55:47 <LetterRip>     ben we give maintainers more leeway
  214. Jun 15 16:55:55 <lukep> kaito, you have in any case your joker feature ?
  215. Jun 15 16:55:58 <LetterRip>     as long as they inform us in advance
  216. Jun 15 16:56:25 <theeth>        lukep: what joker feature?
  217. Jun 15 16:56:38 <kaito> i think people know what is reliable to add as small fix or not
  218. Jun 15 16:56:50 <kaito> feature freeze today means: no new projects
  219. Jun 15 16:56:58 <lukep> theeth: like when he added raytracing at the last minute ;)
  220. Jun 15 16:57:04 <theeth>        ah, yes
  221. Jun 15 16:57:26 <LetterRip>     ok
  222. Jun 15 16:57:30 <kaito> oh btw, we have 2.50 finished! ;)
  223. Jun 15 16:57:35 <rocketmagnet>  "opj_image_destroy" for example, i just find stuff for "openjpeg" but there is nothing like this for apt-cache search =(
  224. Jun 15 16:57:37 <LetterRip>     so kaitos short list; plus review tracker
  225. Jun 15 16:57:41 <kaito> that stuff :)
  226. Jun 15 16:58:07 <kaito> rocketmagnet, meeting now, we stick to topic
  227. Jun 15 16:58:38 <LetterRip>     hmm volumetric textures woulda been nice to get in as well :)
  228. Jun 15 16:58:43 <AlbertoP>      hi
  229. Jun 15 16:58:55 <kaito> ooh we should at least ask him
  230. Jun 15 16:59:06 <kaito> he never released 1 patch
  231. Jun 15 16:59:20 *       kaito suggests to move on
  232. Jun 15 16:59:26 *       hcube has quit ("using sirc version 2.211+KSIRC/1.3.12")
  233. Jun 15 16:59:32 <LetterRip>     but that is pretty major and no patch yet
  234. Jun 15 16:59:32 <theeth>        LetterRip: much too early for 2.47
  235. Jun 15 16:59:32 <lukep> yup. too soon. can go with gsoc stuff
  236. Jun 15 16:59:33 <elubie>        LetterRip: I don't think volumetrics has a chance yet - nobody seen the code and while progress looks good, I'm pretty sure there will be integration issues
  237. Jun 15 16:59:34 *       kaito has changed the topic to: meeting time! 4) 2.50
  238. Jun 15 16:59:50 <theeth>        he's still working on interface
  239. Jun 15 17:00:24 <LetterRip>     elubie yeah i know :)
  240. Jun 15 17:00:27 <LetterRip>     just wishful thinkin
  241. Jun 15 17:00:29 <kaito> last tuesday i spent many hours with brecht going over all todos for the first step (windowmanager and event/operator design and implementation)
  242. Jun 15 17:00:48 <kaito> all open issues (for brecht) were tackled
  243. Jun 15 17:00:50 *       PanzerMKZ (n=Panzer@04-163.136.popsite.net) has joined #blendercoders
  244. Jun 15 17:00:51 <KaiK>  maybe anyone should ask him for a patch ;)
  245. Jun 15 17:00:57 *       stiv (n=steve@blender/coder/stivs) has joined #blendercoders
  246. Jun 15 17:01:04 *       dhandeo (n=dhan@cpe-69-205-43-208.nycap.res.rr.com) has left #blendercoders
  247. Jun 15 17:01:16 <kaito> brecht would/should have this in wiki now
  248. Jun 15 17:01:31 <elubie>        I've quickly looked at the changes brecht commited a few days ago, looking good so far.
  249. Jun 15 17:01:51 <kaito> brecht made slight focus changes in design
  250. Jun 15 17:02:09 <kaito> to make work with it a tad bit easier for the 90% operators
  251. Jun 15 17:03:04 <kaito> but then reality striked, and blender GE work dropped on our desks
  252. Jun 15 17:03:15 <elubie>        Yes, saw that. I was actually able to simplify rip area operator (WIP) to just use the invoke function.
  253. Jun 15 17:03:39 <kaito> apricot project is worth making a success too, waste of art work if we dont get this work nice in GE
  254. Jun 15 17:03:43 *       joeghi (n=ghibo@host147-216-dynamic.2-87-r.retail.telecomitalia.it) has joined #blendercoders
  255. Jun 15 17:04:10 <LetterRip>     yeppers
  256. Jun 15 17:04:21 <kaito> elubie, we should probably open the special 2.5 taskforce ml now, to devide jobs
  257. Jun 15 17:04:37 <elubie>        kaito: sure, I never had much time to spend with game engine, but apricot is such a great teaser to try it
  258. Jun 15 17:04:39 <kaito> brecht tried to implement 1 space area, you saw?
  259. Jun 15 17:04:43 *       johnfr has quit (Read error: 110 (Connection timed out))
  260. Jun 15 17:04:59 <elubie>        yes, I saw that, haven't looked at that code yet.
  261. Jun 15 17:05:03 <LetterRip>     kaito - can release of GE be delayed to allow CSers more time to finish, even after everything else is ready to go?
  262. Jun 15 17:05:21 <kaito> for those with time left, we can give them C files to bring back in 250
  263. Jun 15 17:05:30 *       PapaSmurf (n=Roger@adsl-074-184-157-098.sip.asm.bellsouth.net) has joined #blendercoders
  264. Jun 15 17:05:43 <kaito> i will have to write a small paper about it too, we found a nice visual focus for the project
  265. Jun 15 17:06:03 <kaito> called "over the hedge" or so
  266. Jun 15 17:06:14 <elubie>        One thing I noticed though is that when the global operators are called, the curent area (now C->area) is not yet set, so the init function in the operators looks for it.
  267. Jun 15 17:06:39 <kaito> we make a big vertical line on diagram of code, and what's "over the hedge" (cleaned) is not allowed to be hacked to get working
  268. Jun 15 17:06:51 *       skejoe has quit ("leaving")
  269. Jun 15 17:07:16 <kaito> so if you want to bring back an editor for example, you can only wrap/hack on specific areas in code
  270. Jun 15 17:07:25 <kaito> that way we all know where the todos remain
  271. Jun 15 17:07:46 <kaito> elubie, yep that is on todo
  272. Jun 15 17:08:09 <elubie>        ah, that over the hedge thing sounds good :)
  273. Jun 15 17:08:24 <kaito> the main problem with the approach is that you can throw too much 'over the hedge' which makes cleanup hard
  274. Jun 15 17:08:25 <lukep> so no more bad_level_call stubs ?
  275. Jun 15 17:08:39 <kaito> or too little ;)
  276. Jun 15 17:08:44 <kaito> lukep, right
  277. Jun 15 17:08:52 <kaito> only local stubs
  278. Jun 15 17:09:17 <kaito> like the entire windowmanager/ module, that one should be on safe side of hedge
  279. Jun 15 17:09:33 <kaito> nobody should feel tempted to hack there to make things work
  280. Jun 15 17:09:41 <kaito> like re-introducing globals
  281. Jun 15 17:09:44 <kaito> or curarea
  282. Jun 15 17:09:46 <kaito> that stuff
  283. Jun 15 17:10:18 <kaito> you get the picture? i like the visual image of it :)
  284. Jun 15 17:10:25 <bdiego>        sound good
  285. Jun 15 17:10:34 <kaito> its the way how to both accept hacks/wrappers and cleanup
  286. Jun 15 17:10:35 <LetterRip>     well we can try and find out :)
  287. Jun 15 17:10:42 <LetterRip>     if it doesn't work we toss the idea out the window
  288. Jun 15 17:10:46 <joeghi>        hi guys. what r you talking about?
  289. Jun 15 17:10:56 <kaito> in theory you can wrap entire ipo editor, but only internal
  290. Jun 15 17:11:08 <kaito> means: the wrapping is in ipo module
  291. Jun 15 17:11:15 <bdiego>        like small modules
  292. Jun 15 17:11:20 <kaito> not in windowmanager or areajmanager
  293. Jun 15 17:11:28 *       lordloki (n=lordloki@52.Red-79-145-149.staticIP.rima-tde.net) has joined #blendercoders
  294. Jun 15 17:12:15 <kaito> i guess i'll see brecht tomorrow, we can go over docs
  295. Jun 15 17:12:22 <kaito> and then i;ll add maillist
  296. Jun 15 17:12:32 <kaito> (remind me if i forget :)
  297. Jun 15 17:12:37 <kaito> there is
  298. Jun 15 17:12:40 <kaito> oops
  299. Jun 15 17:12:49 <kaito> there is quite some other activities atm
  300. Jun 15 17:12:51 <lukep> hmm. the risk is to get a mixed code state, with both proper operators and wrappers; could be hard to manage
  301. Jun 15 17:13:26 <kaito> lukep, yes, but otherwise we cannot bring back complex parts without recoding everything
  302. Jun 15 17:13:48 <kaito> for example., interface.c and friends stay on the bad side
  303. Jun 15 17:14:08 <kaito> so all button calls can be re-used
  304. Jun 15 17:14:12 <elubie>        kaito: maybe a patch tracker for 2.5? So people can throw in experiments and store their WIP?
  305. Jun 15 17:14:15 <lukep> i agree it is ok, but we need to be extra carefule with wrapped stuff
  306. Jun 15 17:14:47 <kaito> elubie, sure, but for this moment i rather only involve people with a long blender code expierence
  307. Jun 15 17:15:11 <kaito> once we move to phase 3 (recoding eerything into operator system) it is for everyone open
  308. Jun 15 17:15:21 *       PapaSmurf feels excluded from the club, but is perfectly ok with that
  309. Jun 15 17:15:47 <elubie>        kaito: sure, was just a though of mine right now, because I'll do patch for brecht to look at of the rip area operator tonight. But email works too for now ;)
  310. Jun 15 17:15:50 <kaito> to remind: phase 1 = windowmanager + operator api, 2 = code restructure and remal of globals and badlevelcalls
  311. Jun 15 17:15:56 <kaito> 3 = do all operators
  312. Jun 15 17:16:25 <kaito> 4 = UI :)
  313. Jun 15 17:16:47 <kaito> remal -> removal
  314. Jun 15 17:17:08 <LetterRip>     how far along is phase 1?
  315. Jun 15 17:17:14 <bdiego>        http://wiki.blender.org/index.php/BlenderDev/Blender2.5/BootstrapPlanning
  316. Jun 15 17:17:50 <kaito> 1 is almost done
  317. Jun 15 17:18:05 <kaito> brecht coded minor changes and tested area API
  318. Jun 15 17:18:21 <kaito> we spent last week mostly on trying to grasp work for 2
  319. Jun 15 17:18:33 <kaito> that's the 'over the hedge' thing
  320. Jun 15 17:18:56 <kaito> to define when wrap/hack is OK, and when not
  321. Jun 15 17:19:39 <kaito> at the end of phase2 we should have a not-too-bad working blender back
  322. Jun 15 17:20:02 <LetterRip>     ok
  323. Jun 15 17:20:07 <kaito> ok... i suggest to move on?
  324. Jun 15 17:20:14 <LetterRip>     k
  325. Jun 15 17:20:26 <kaito> that's patches right
  326. Jun 15 17:20:44 <kaito> then lets close official part of meeting and throw some patches around for half an hour
  327. Jun 15 17:21:07 <lukep> we go over by numbers, starting from the newest ?
  328. Jun 15 17:21:23 *       kaito has changed the topic to: Sunday meetings 16h CEST, 14h UTC | please add a topic you would like to be discussed at http://wiki.blender.org/index.php/BlenderDev/SundayMeetingAgenda
  329. Jun 15 17:21:37 <theeth>        tracker is very slow for me
  330. Jun 15 17:21:52 *       Agiofws (n=agiofws@athedsl-11381.home.otenet.gr) has joined #blendercoders
  331. Jun 15 17:22:13 <LetterRip>     lukep sounds good
  332. Jun 15 17:22:17 <trontonic>     I didn't see a mention of the new event system, any news/roadmaps/status there? :)
  333. Jun 15 17:22:24 <kaito> oh btw, quick note: Who likes to speak of blender on Austin GDC
  334. Jun 15 17:22:30 <LetterRip>     trontonic, that was the 2.50 discussion
  335. Jun 15 17:22:44 <trontonic>     ok
  336. Jun 15 17:22:54 <LetterRip>     kaito - when is it?
  337. Jun 15 17:23:00 <LetterRip>     might help people decide
  338. Jun 15 17:23:04 <kaito> mid sept
  339. Jun 15 17:23:23 <kaito> is anyone living there close
  340. Jun 15 17:23:33 <kaito> austin texas is hip i heard
  341. Jun 15 17:23:43 <kaito> could be marketing tho :P
  342. Jun 15 17:24:11 *       Sh0rtWave_ (n=Sh0rtWav@ip68-100-44-213.dc.dc.cox.net) has joined #blendercoders
  343. Jun 15 17:24:34 <PapaSmurf>     i'd love to, but cannot afford travel expense. I am in ATL
  344. Jun 15 17:24:45 <theeth>        lukep: you lead the patch review?
  345. Jun 15 17:24:58 <kaito> hrmf site slowness indeed
  346. Jun 15 17:25:10 <lukep> theeth: can you ? i have parallel discussion with maxime
  347. Jun 15 17:25:12 *       kaito checks for evil abusers
  348. Jun 15 17:25:16 <theeth>        sure can
  349. Jun 15 17:25:34 <theeth>        alright, like lukep said, open patches, descending ID
  350. Jun 15 17:25:55 *       eyecandy (n=eyecandy@blender/artist/andy) has joined #blendercoders
  351. Jun 15 17:25:59 <theeth>        [#13777] Fix DPX load and write function
  352. Jun 15 17:26:05 <theeth>        by bdiego
  353. Jun 15 17:26:12 <theeth>        bdiego: anything to say on this?
  354. Jun 15 17:26:16 <LetterRip>     bdiego - any reason not to commit?
  355. Jun 15 17:26:43 <LetterRip>     or just didn't want to step on toes...
  356. Jun 15 17:27:20 <bdiego>        ups, sorry
  357. Jun 15 17:27:59 <bdiego>        it's fine for commit, just I dont know who is the module owner of the imbuf, so I make a patch
  358. Jun 15 17:28:19 <theeth>        kent takes care of image formats from time to time
  359. Jun 15 17:28:21 <bdiego>        I already test here (we send dpx file to other studio and all work fine)
  360. Jun 15 17:28:25 <LetterRip>     ok - looks pretty ovious stuff
  361. Jun 15 17:28:31 <bdiego>        yes
  362. Jun 15 17:28:37 <LetterRip>     so probably just commit...
  363. Jun 15 17:28:42 <bdiego>        ok, will do
  364. Jun 15 17:28:47 <LetterRip>     theeth - dpx is kaito
  365. Jun 15 17:28:54 <theeth>        k
  366. Jun 15 17:29:07 <theeth>        next
  367. Jun 15 17:29:09 <theeth>        [#13703] Fix group menu in the 3DView when you have too many groups/files!
  368. Jun 15 17:29:11 <kaito> dpx is brecht now
  369. Jun 15 17:29:15 <theeth>        also by diego
  370. Jun 15 17:29:32 <bdiego>        yeah, probably not really need if you don't work with a big number of files
  371. Jun 15 17:29:33 <LetterRip>     kaito/brecht are one :)
  372. Jun 15 17:29:36 <kaito> theeth, i thought that one was done
  373. Jun 15 17:29:48 <kaito> group menu
  374. Jun 15 17:29:55 <kaito> i added collums in it
  375. Jun 15 17:30:15 <theeth>        collumns is still bad with a lot of entries, as per patch
  376. Jun 15 17:30:20 <bdiego>        yes, but we work in some case with 100+ files.. so we have 100 collums ;)
  377. Jun 15 17:30:35 <kaito> sheeeeesh!!!
  378. Jun 15 17:30:37 <theeth>        why can't it use a datablock broswer, like other parts of blender?
  379. Jun 15 17:30:38 <bdiego>        I attach a screenshot
  380. Jun 15 17:30:52 <LetterRip>     ok come back to that one in a bit then?
  381. Jun 15 17:31:05 <bdiego>        https://projects.blender.org/tracker/download.php/9/127/13703/6098/group.png
  382. Jun 15 17:31:05 <kaito> at end of peach the artists already said "next time better dbase tools"
  383. Jun 15 17:31:09 <bdiego>        LetterRip, yes, no problem
  384. Jun 15 17:31:20 <theeth>        [#13655] to load an image editor from the file window under win32
  385. Jun 15 17:31:22 <theeth>        by jms
  386. Jun 15 17:31:35 <theeth>        seems pretty simple stuff, just using correct syntax on win32
  387. Jun 15 17:31:42 <theeth>        for env var in system call
  388. Jun 15 17:31:45 <LetterRip>     yeah
  389. Jun 15 17:31:46 <elubie>        theeth: I can do that one - means just run a test
  390. Jun 15 17:31:57 <theeth>        I was going to ask. thanks, I'll assign
  391. Jun 15 17:31:59 <theeth>        :)
  392. Jun 15 17:32:06 <joeghi>        sorry, but in 2.50, why don't start also a suite for QA? Instead of adding features over features, we need to be sure about the regression in feature (i.e. things working which no longer works) and in performance, at least. WDYT?
  393. Jun 15 17:32:08 <elubie>        k :)
  394. Jun 15 17:32:09 <brecht>        bdiego, dpx patch looks fine to me, please commit, i couldn't figure out the right log/linear property
  395. Jun 15 17:32:53 <theeth>        joeghi: there's no new features in 2.50, just new architecture, the old test files will still work
  396. Jun 15 17:33:00 <theeth>        but better files would be good, yes
  397. Jun 15 17:33:35 <joeghi>        theeth: indeed it's not like this even from 2.45 to 2.50...it's about QA, not the just test suite
  398. Jun 15 17:33:47 <LetterRip>     joeghi feel free to submit test files
  399. Jun 15 17:33:47 <bdiego>        brecht, ok, yes I have to read all the smpte, it's a complex format :/
  400. Jun 15 17:34:00 <theeth>        LetterRip: I think he means automated tests
  401. Jun 15 17:34:23 <theeth>        [#13647] SAH-BVH acceleration structure temporary code
  402. Jun 15 17:34:32 <LetterRip>     assign to brecht and skip
  403. Jun 15 17:34:32 <theeth>        this is Yves Poissant's patch
  404. Jun 15 17:34:40 <theeth>        that's what I thought
  405. Jun 15 17:34:40 <LetterRip>     not ready for prime time yet - is wip
  406. Jun 15 17:34:43 <joeghi>        LetterRip: what about also procedures as well as test scores, beyond test files?
  407. Jun 15 17:34:54 <mindrones>     bdiego LetterRip no chance for sequence outliner? http://projects.blender.org/tracker/index.php?func=detail&aid=8195&group_id=9&atid=127
  408. Jun 15 17:35:13 <theeth>        [#13644] Ocean Procedural Texture a.k.a Ocean Sim
  409. Jun 15 17:35:14 <LetterRip>     mindrones - we are proceeding reverse numerical
  410. Jun 15 17:35:21 <mindrones>     ah ok
  411. Jun 15 17:35:23 <theeth>        ocean sim patch, who takes care of that?
  412. Jun 15 17:35:27 *       Sh0rtWave has quit (Read error: 110 (Connection timed out))
  413. Jun 15 17:35:36 <kaito> from zag? brecht
  414. Jun 15 17:35:43 <bdiego>        mindrones, I am working with matt, first filter search, then sequence mode
  415. Jun 15 17:35:48 <theeth>        assigned
  416. Jun 15 17:35:55 <theeth>        [#13635] DirectX8Exporter with vertex colors
  417. Jun 15 17:35:55 <mindrones>     LetterRip bdiego anyway I'm applying it since 3 months it works well never had problems
  418. Jun 15 17:36:01 <theeth>        py export stuff, for cambo
  419. Jun 15 17:36:03 <mindrones>     bdiego ok
  420. Jun 15 17:36:07 <elubie>        Oh hi brecht :) Are you around for a bit for looking at a patch for area rip operator for 2.50 that mfoxdogg did a while ago and I improved and now changed to match latest svn? I need to run off now to take care of some stuff, but would be back in an hour.
  421. Jun 15 17:36:18 <mindrones>     bdiego public discussion would be good :)
  422. Jun 15 17:36:22 <theeth>        [#13625] getLinearVelocity() rewrite
  423. Jun 15 17:36:28 *       johnfr (n=johnfr@bas3-stcatharines10-1242438405.dsl.bell.ca) has joined #blendercoders
  424. Jun 15 17:36:33 <brecht>        elubie, sure, i'm still here for a while
  425. Jun 15 17:36:37 <theeth>        this is a GE patch, I'll assign to you ben2610, alright?
  426. Jun 15 17:37:03 <elubie>        brecht: great thanks!
  427. Jun 15 17:37:29 <elubie>        bbl
  428. Jun 15 17:37:30 <bdiego>        mindrones, well, I always talk with matt here.. but late, like 23/00 hs here ;)
  429. Jun 15 17:37:35 *       elubie is now known as elubie_afk
  430. Jun 15 17:37:44 <theeth>        [#13622] A Number Of Ray Sensor Improvements
  431. Jun 15 17:37:52 <LetterRip>     already assigned to ben
  432. Jun 15 17:38:13 <LetterRip>     and under review
  433. Jun 15 17:38:16 <theeth>        yes, waiting for his reply (author answered some questions)
  434. Jun 15 17:38:16 <mindrones>     bdiego eh, you're argentina, he's australia, maybe a report on the patch tracker? I'd be interested indeed :)
  435. Jun 15 17:38:31 <theeth>        [#13577] Usability tests for CTO menus
  436. Jun 15 17:38:36 <LetterRip>     that is yours ;)
  437. Jun 15 17:38:36 <theeth>        [#13576] Align to Transform Orientation
  438. Jun 15 17:38:39 <theeth>        I know
  439. Jun 15 17:38:46 <theeth>        I'm waiting for feedback on funboard
  440. Jun 15 17:38:51 <theeth>        so table for now
  441. Jun 15 17:39:09 <joeghi>        LetterRip: maybe we could inspire to test suite like the ones used by Sun for OOo?
  442. Jun 15 17:39:10 <theeth>        [#13422] Colored shadows
  443. Jun 15 17:39:21 <theeth>        harkyman's colored shadow patch
  444. Jun 15 17:39:36 <bdiego>        mindrones, yes, a good idea, I will do
  445. Jun 15 17:39:55 <mindrones>     bdiego oh great! thx :)
  446. Jun 15 17:40:02 <theeth>        kaito: you'll want to review the shadow patch I guess?
  447. Jun 15 17:40:03 <LetterRip>     hmm broken looks like did some review
  448. Jun 15 17:40:12 *       mxcurioni (n=mxcurion@th236061.ip.tsinghua.edu.cn) has left #blendercoders
  449. Jun 15 17:40:13 <LetterRip>     theeth - so probably brecht :)
  450. Jun 15 17:40:18 <lukep> theeth: give a build of that to Andy, and see what he think ?
  451. Jun 15 17:40:29 *       jedihe (n=jedihe@Dynamic-IP-cr2001189277.cable.net.co) has joined #blendercoders
  452. Jun 15 17:40:29 <theeth>        "I had a quick look at the code" <- that doesn't sound like a review
  453. Jun 15 17:40:44 <LetterRip>     'some' :)
  454. Jun 15 17:41:20 <LetterRip>     so - kaito or brecht?
  455. Jun 15 17:41:23 <brecht>        kaito
  456. Jun 15 17:41:36 <theeth>        deal
  457. Jun 15 17:41:37 <lukep> i'm rather doubtfull on the utility : more clkutter in an already cluttered with options space
  458. Jun 15 17:41:46 <theeth>        any chance of that making it in 2.47