void Sound::Lowpass(bool use) { if(use) { p_alFilteri(uiFilter,AL_FILTER_TYPE,AL_FILTER_LOWPASS); p_alFilterf(uiFilter,AL_LOWPASS_GAIN,2.0f); p_alFilterf(uiFilter,AL_LOWPASS_GAINHF,0.1f); alSourcei(Source,AL_DIRECT_FILTER,uiFilter); } else { alSourcei(Source,AL_DIRECT_FILTER,AL_FILTER_NULL); } }
void Sound::Lowpass(bool use) { if(use) { p_alFilteri(uiFilter,AL_FILTER_TYPE,AL_FILTER_LOWPASS); p_alFilterf(uiFilter,AL_LOWPASS_GAIN,2.0f); p_alFilterf(uiFilter,AL_LOWPASS_GAINHF,0.1f); alSourcei(Source,AL_DIRECT_FILTER,uiFilter); } else { alSourcei(Source,AL_DIRECT_FILTER,AL_FILTER_NULL); } }
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