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warning CollisionDispatcher.needsCollision: static-static collision!
BDX Shader: ERROR: Compilation error in ScreenShader at 57.732624:
--------
ERROR: 0:265: Incompatible types in initialization (and no available implicit conversion)
ERROR: 0:267: '*' does not operate on 'float' and 'int'
ERROR: 0:268: Use of undeclared identifier 'm'
ERROR: 0:268: Use of undeclared identifier 'm'
ERROR: 0:272: '*' does not operate on 'float' and 'int'
ERROR: 0:275: '*' does not operate on 'float' and 'int'
ERROR: 0:279: Use of undeclared identifier 'edge'
--------
Fragment shader location: bdx/shaders/3d/water.frag
Vertex shader location: bdx/shaders/3d/water.vert
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: ERROR: Compiled vertex shader was corrupt.
ERROR: Compiled fragment shader was corrupt.

at com.badlogic.gdx.graphics.g3d.shaders.BaseShader.init(BaseShader.java:167)
at com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.init(DefaultShader.java:586)
at com.badlogic.gdx.graphics.g3d.utils.BaseShaderProvider.getShader(BaseShaderProvider.java:35)
at com.badlogic.gdx.graphics.g3d.ModelBatch.render(ModelBatch.java:269)
at com.nilunder.bdx.Bdx.renderWorld(Bdx.java:495)
at com.nilunder.bdx.Bdx.main(Bdx.java:376)
at com.solarlune.gearend.BdxApp.render(BdxApp.java:44)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:223)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)
  1. warning CollisionDispatcher.needsCollision: static-static collision!
  2. BDX Shader: ERROR: Compilation error in ScreenShader at 57.732624:
  3. --------
  4. ERROR: 0:265: Incompatible types in initialization (and no available implicit conversion)
  5. ERROR: 0:267: '*' does not operate on 'float' and 'int'
  6. ERROR: 0:268: Use of undeclared identifier 'm'
  7. ERROR: 0:268: Use of undeclared identifier 'm'
  8. ERROR: 0:272: '*' does not operate on 'float' and 'int'
  9. ERROR: 0:275: '*' does not operate on 'float' and 'int'
  10. ERROR: 0:279: Use of undeclared identifier 'edge'
  11. --------
  12. Fragment shader location: bdx/shaders/3d/water.frag
  13. Vertex shader location: bdx/shaders/3d/water.vert
  14. Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: ERROR: Compiled vertex shader was corrupt.
  15. ERROR: Compiled fragment shader was corrupt.
  16.  
  17.         at com.badlogic.gdx.graphics.g3d.shaders.BaseShader.init(BaseShader.java:167)
  18.         at com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.init(DefaultShader.java:586)
  19.         at com.badlogic.gdx.graphics.g3d.utils.BaseShaderProvider.getShader(BaseShaderProvider.java:35)
  20.         at com.badlogic.gdx.graphics.g3d.ModelBatch.render(ModelBatch.java:269)
  21.         at com.nilunder.bdx.Bdx.renderWorld(Bdx.java:495)
  22.         at com.nilunder.bdx.Bdx.main(Bdx.java:376)
  23.         at com.solarlune.gearend.BdxApp.render(BdxApp.java:44)
  24.         at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:223)
  25.         at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)
  26.  
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