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Application Log
Start: Wed Jul 29 18:24:41 2015

Initializing System::findDataFile took 0.002883s

Entering GApp::GApp()
cwd = K:\games\Nvidia_gi
System::setAppDataDir("K:\games\Nvidia_gi\")
Initializing System::findDataFile took 0.000278s
Setting video mode
wglSwapIntervalEXT(0);
Enabling separate specular lighting.
Setting initial rendering state.
Done setting initial state.
104 ImageFormats:
Format Readable Writeable
L8 Yes Yes
L16 Yes No
L16F Yes Yes
L32F Yes Yes
A8 Yes Yes
A16 Yes No
A16F Yes Yes
A32F Yes Yes
LA4 Yes Yes
LA8 Yes Yes
LA16 Yes No
LA16F Yes Yes
LA32F Yes Yes
RGB5 Yes Yes
RGB5A1 Yes Yes
RGB8 Yes Yes
RGB10 Yes Yes
RGB10A2 Yes Yes
RGB16 Yes Yes
RGB32F Yes Yes
R11G11B10F Yes Yes
RGB9E5F Yes No
RGB8I Yes Yes
RGB8UI Yes Yes
RGBA8I Yes Yes
RGBA8UI Yes Yes
RGB8_SNORM Yes No
RGBA8_SNORM Yes No
RGB16_SNORM Yes No
RGBA16_SNORM Yes No
BGR8 Yes Yes
BGRA8 Yes Yes
R8 Yes Yes
R8I Yes Yes
R8UI Yes Yes
R8_SNORM Yes No
R16 Yes Yes
R16I Yes Yes
R16UI Yes Yes
R16_SNORM Yes No
R16F Yes Yes
R32I Yes Yes
R32UI Yes Yes
RG8 Yes Yes
RG8I Yes Yes
RG8UI Yes Yes
RG8_SNORM Yes No
RG16_SNORM Yes No
RG16F Yes Yes
R32F Yes Yes
RG32F Yes Yes
RGBA8 Yes Yes
RGBA16 Yes Yes
RGBA16F Yes Yes
RGBA32F Yes Yes
RGB32I Yes No
RGB32UI Yes No
RGBA32I Yes Yes
RGBA32UI Yes Yes
RGBA4 Yes Yes
RGBA2 Yes Yes
YUV420_PLANAR No No
YUV422 No No
YUV444 No No
RGB_DXT1 Yes No
RGBA_DXT1 Yes No
RGBA_DXT3 Yes No
RGBA_DXT5 Yes No
SRGB8 Yes Yes
SRGBA8 Yes Yes
SL8 Yes Yes
SLA8 Yes Yes
SRGB_DXT1 Yes No
SRGBA_DXT1 Yes No
SRGBA_DXT3 Yes No
SRGBA_DXT5 Yes No
DEPTH16 Yes No
DEPTH24 Yes No
DEPTH32 Yes No
DEPTH32F Yes No
STENCIL1 No No
STENCIL4 No No
STENCIL8 Yes No
STENCIL16 No No
DEPTH24_STENCIL8 Yes No

Capability Minimum Desired Received Ok?
-------------------------------------------------
* RENDER DEVICE
Depth 16 bits 24 bits 24 bits ok
Stencil 8 bits 8 bits 8 bits ok
Alpha 8 bits ok
Red 8 bits ok
Green 8 bits ok
Blue 8 bits ok
FSAA 1 1 ok
Width 1280 pixels ok
Height 720 pixels ok
Mode Windowed ok

This driver will support G3D 9.00:
GLSL version 3.30 yes - GLSL version on this driver is 4.50
GPU Supports OpenGL 3.3 or later yes - OpenGL version on this driver is 4.5
GL_ARB_seamless_cube_map yes
GL_ARB_sample_shading yes - Optional


Done initializing RenderDevice.
Network StartupStarting WinSock networking.
System = {

App {

Name = "K:\\games\\Nvidia_gi\\deepGbufferRadiosity.exe"

cwd = "K:\\games\\Nvidia_gi"

}



OS {

Name = "Windows 6.1 build 7601 Platform 2 S"

}



CPU {

Vendor = "AuthenticAMD"

Architecture = "3 - x64 Intel/AMD cores"

hasCPUID = Yes

hasMMX = Yes

hasSSE = Yes

hasSSE2 = Yes

hasSSE3 = Yes

has3DNow = Yes

hasRDTSC = Yes

numCores = 3

}



G3D {

Link version = 100002

Compile version = "G3D Innovation Engine 10.00 beta 2, 64-bit"

G3D10DATA = ""

}



GPU = {

Chipset = "GeForce GTX 670/PCIe/SSE2;"

Vendor = "NVIDIA Corporation;"

Driver = "9.18.13.5306;"

OpenGL version = "4.5.0 NVIDIA 353.06;"

Textures = 32 ;

Texture coordinates = 8 ;

Texture units = 4 ;

GL_MAX_TEXTURE_SIZE = 16384 ;

GL_MAX_CUBE_MAP_TEXTURE_SIZE = 16384 ;

GL_MAX_COLOR_ATTACHMENTS = 8 ;

} ;



Window = {

API = "GLFW;"

Version = "3.0.0 Win32 WGL VisualC LoadLibrary(winmm);"



In focus = true;

Centered = true;

Framed = true;

Visible = true;

Resizable = true;

Full screen = false;

Top = 0 ;

Left = 0 ;

Width = 1280 ;

Height = 720 ;

Refresh rate = 85 ;



Alpha bits = 0 ;

Red bits = 8 ;

Green bits = 8 ;

Blue bits = 8 ;

Depth bits = 24 ;

Stencil bits = 8 ;

Asynchronous = true;

Stereo = false;

FSAA samples = 1 ;

GL extensions = [ GL_ARB_half_float_pixel,

GL_NV_fragment_program2,

GL_EXT_blend_subtract,

GL_EXT_shader_integer_mix,

GL_ARB_internalformat_query,

GL_NV_fog_distance,

GL_NV_register_combiners2,

GL_NV_point_sprite,

GL_NV_texture_shader2,

GL_ARB_shader_group_vote,

GL_EXT_texture_compression_latc,

GL_ARB_texture_compression_bptc,

GL_NV_parameter_buffer_object2,

WGL_EXT_swap_control,

GL_NV_vertex_array_range,

GL_SGIX_shadow,

GL_ARB_draw_indirect,

GL_NV_internalformat_sample_query,

GL_EXT_geometry_shader4,

GL_NVX_gpu_memory_info,

GL_EXT_timer_query,

GL_ARB_texture_rgb10_a2ui,

GL_NV_pixel_data_range,

GL_ARB_texture_non_power_of_two,

GL_EXT_texture_cube_map,

GL_EXT_texture_mirror_clamp,

GL_ARB_transform_feedback3,

GL_S3_s3tc,

GL_NV_texture_env_combine4,

GL_ARB_shader_texture_image_samples,

GL_EXT_texture_filter_anisotropic,

GL_NV_register_combiners,

GL_EXT_stencil_two_side,

GL_NV_copy_image,

GL_ARB_shader_image_load_store,

GL_NV_fragment_program_option,

GL_NV_float_buffer,

GL_ARB_cull_distance,

GL_EXT_vertex_attrib_64bit,

GL_NV_vertex_program2_option,

GL_ARB_shader_atomic_counters,

GL_ARB_compressed_texture_pixel_storage,

GL_NV_shader_thread_shuffle,

GL_NV_bindless_texture,

GL_EXT_packed_pixels,

GL_ARB_texture_view,

GL_EXTX_framebuffer_mixed_formats,

GL_NV_shader_storage_buffer_object,

GL_NV_primitive_restart,

GL_ARB_arrays_of_arrays,

GL_ARB_shader_subroutine,

GL_NV_path_rendering,

GL_ARB_enhanced_layouts,

GL_ARB_texture_cube_map_array,

GL_NVX_nvenc_interop,

GL_ARB_texture_env_combine,

GL_ARB_clip_control,

GL_ARB_instanced_arrays,

GL_NV_framebuffer_multisample_coverage,

GL_ARB_clear_texture,

GL_ARB_texture_cube_map,

GL_NV_texgen_reflection,

GL_ARB_gpu_shader5,

GL_ARB_framebuffer_object,

GL_ARB_tessellation_shader,

GL_NV_depth_clamp,

GL_NV_command_list,

GL_IBM_texture_mirrored_repeat,

GL_ARB_texture_query_levels,

GL_ARB_compatibility,

GL_ARB_seamless_cubemap_per_texture,

GL_EXT_vertex_array_bgra,

GL_NV_blend_square,

GL_ARB_explicit_uniform_location,

GL_AMD_multi_draw_indirect,

GL_NV_geometry_shader4,

GL_NV_half_float,

GL_NV_conditional_render,

GL_EXT_blend_equation_separate,

GL_NV_bindless_multi_draw_indirect,

GL_EXT_compiled_vertex_array,

GL_ARB_vertex_buffer_object,

GL_EXT_texture_compression_s3tc,

GL_ARB_texture_buffer_range,

GL_AMD_seamless_cubemap_per_texture,

GL_ARB_multi_draw_indirect,

GL_ARB_get_texture_sub_image,

GL_EXT_texture_env_add,

GL_ARB_draw_buffers_blend,

GL_NV_gpu_program4,

GL_NV_vertex_program,

GL_ARB_copy_image,

GL_NV_shader_atomic_float,

GL_NV_gpu_program4_1,

GL_EXT_framebuffer_blit,

GL_EXT_bindable_uniform,

GL_ARB_indirect_parameters,

GL_ARB_internalformat_query2,

GL_NV_copy_depth_to_color,

GL_EXT_texture_sRGB,

GL_ARB_texture_float,

GL_EXT_draw_range_elements,

GL_WIN_swap_hint,

GL_ARB_map_buffer_alignment,

GL_NV_gpu_shader5,

GL_ARB_sparse_buffer,

GL_ARB_sync,

GL_ARB_copy_buffer,

GL_ARB_shader_image_size,

GL_ARB_texture_env_add,

GL_NV_parameter_buffer_object,

GL_ARB_vertex_type_10f_11f_11f_rev,

GL_ARB_texture_compression,

GL_ARB_clear_buffer_object,

GL_ARB_direct_state_access,

GL_ARB_draw_instanced,

GL_EXT_framebuffer_multisample,

GL_NV_blend_equation_advanced,

GL_NV_uniform_buffer_unified_memory,

GL_NV_texture_rectangle,

GL_NV_vertex_attrib_integer_64bit,

GL_ARB_multi_bind,

GL_EXT_texture_object,

GL_ARB_multitexture,

GL_ARB_ES3_1_compatibility,

GL_ARB_window_pos,

GL_ARB_invalidate_subdata,

GL_NV_packed_depth_stencil,

GL_NV_draw_texture,

GL_EXT_provoking_vertex,

GL_ARB_texture_query_lod,

GL_ARB_robust_buffer_access_behavior,

GL_ARB_viewport_array,

GL_EXT_framebuffer_multisample_blit_scaled,

GL_NV_light_max_exponent,

GL_ARB_sample_shading,

GL_ARB_sparse_texture,

GL_EXT_texture_swizzle,

GL_EXT_texture_sRGB_decode,

GL_ARB_blend_func_extended,

GL_ARB_framebuffer_sRGB,

GL_EXT_framebuffer_object,

GL_ARB_timer_query,

GL_KHR_debug,

GL_SUN_slice_accum,

GL_ARB_depth_buffer_float,

GL_NV_ES3_1_compatibility,

GL_ARB_color_buffer_float,

GL_ARB_map_buffer_range,

GL_NV_shader_atomic_counters,

GL_EXT_packed_float,

GL_ARB_shading_language_100,

GL_ARB_fragment_shader,

GL_ARB_vertex_attrib_binding,

GL_EXT_blend_minmax,

GL_ARB_ES2_compatibility,

GL_NV_transform_feedback2,

GL_KHR_robust_buffer_access_behavior,

GL_ARB_half_float_vertex,

GL_ARB_vertex_shader,

GL_ARB_texture_gather,

GL_ARB_occlusion_query,

GL_NV_shader_buffer_load,

GL_EXT_bgra,

GL_EXT_stencil_wrap,

GL_NV_texture_shader,

GL_EXT_shader_image_load_store,

GL_NV_shader_thread_group,

GL_ARB_vertex_program,

GL_EXT_gpu_program_parameters,

GL_ARB_shader_precision,

GL_ARB_texture_mirror_clamp_to_edge,

GL_EXT_multi_draw_arrays,

GL_ARB_separate_shader_objects,

GL_EXT_texture_compression_rgtc,

GL_ARB_texture_env_crossbar,

GL_EXT_polygon_offset_clamp,

GL_ARB_base_instance,

GL_EXT_texture_lod_bias,

GL_ARB_depth_clamp,

GL_EXT_texture_storage,

GL_NV_occlusion_query,

GL_ARB_texture_buffer_object_rgb32,

GL_IBM_rasterpos_clip,

GL_EXT_Cg_shader,

GL_ARB_stencil_texturing,

GL_NV_vertex_program1_1,

GL_ARB_texture_stencil8,

GL_ARB_vertex_attrib_64bit,

GL_ARB_multisample,

GL_ARB_buffer_storage,

GL_EXT_vertex_array,

GL_ARB_gpu_shader_fp64,

GL_ARB_texture_storage,

GL_ARB_shader_bit_encoding,

GL_ARB_texture_rectangle,

GL_EXT_blend_color,

GL_ARB_transform_feedback_overflow_query,

GL_NV_multisample_coverage,

GL_NVX_conditional_render,

GL_ARB_fragment_coord_conventions,

GL_ARB_texture_mirrored_repeat,

GL_ARB_framebuffer_no_attachments,

GL_ARB_texture_barrier,

GL_ARB_compute_variable_group_size,

GL_NV_explicit_multisample,

GL_ARB_shader_objects,

GL_ARB_shading_language_420pack,

GL_EXT_texture_compression_dxt1,

GL_ARB_point_parameters,

GL_EXT_pixel_buffer_object,

GL_ARB_transform_feedback2,

GL_ARB_shading_language_packing,

GL_EXT_transform_feedback2,

GL_ARB_transpose_matrix,

GL_ARB_bindless_texture,

GL_EXT_gpu_shader4,

GL_EXT_texture_integer,

GL_ARB_shader_storage_buffer_object,

GL_ARB_fragment_program,

GL_ARB_vertex_array_bgra,

GL_NV_texture_multisample,

GL_ARB_texture_env_dot3,

GL_ARB_uniform_buffer_object,

GL_ARB_robustness,

GL_NV_gpu_program_fp64,

GL_EXT_depth_bounds_test,

GL_EXT_texture3D,

GL_ARB_explicit_attrib_location,

GL_NV_vertex_program3,

GL_ARB_texture_rg,

GL_EXT_texture_edge_clamp,

GL_EXT_abgr,

GL_NV_ES1_1_compatibility,

GL_ARB_shader_draw_parameters,

GL_ARB_texture_border_clamp,

GL_ARB_shading_language_include,

GL_NV_multisample_filter_hint,

GL_EXT_texture_env_dot3,

GL_NV_depth_buffer_float,

GL_ARB_pixel_buffer_object,

GL_ARB_program_interface_query,

GL_NV_texture_compression_vtc,

GL_ATI_draw_buffers,

GL_NV_vertex_buffer_unified_memory,

GL_ARB_draw_elements_base_vertex,

GL_ARB_get_program_binary,

GL_NV_fence,

GL_ARB_transform_feedback_instanced,

GL_EXT_secondary_color,

GL_ARB_texture_compression_rgtc,

GL_EXT_draw_instanced,

GL_ARB_texture_storage_multisample,

GL_NV_gpu_program5_mem_extended,

GL_EXT_texture_shared_exponent,

GL_ARB_debug_output,

GL_NV_fragment_program,

GL_ARB_texture_buffer_object,

GL_ARB_texture_swizzle,

GL_NV_texture_shader3,

GL_SGIS_generate_mipmap,

GL_ATI_texture_float,

GL_ARB_draw_buffers,

GL_ARB_imaging,

GL_EXT_rescale_normal,

GL_KHR_blend_equation_advanced,

GL_ARB_occlusion_query2,

GL_EXT_import_sync_object,

GL_ARB_shadow,

GL_EXT_fog_coord,

GL_EXT_texture_env_combine,

GL_ARB_query_buffer_object,

GL_EXT_packed_depth_stencil,

GL_ATI_texture_mirror_once,

GL_ARB_derivative_control,

GL_KTX_buffer_region,

GL_NV_gpu_program5,

GL_EXT_draw_buffers2,

GL_EXT_point_parameters,

GL_NV_compute_program5,

GL_ARB_point_sprite,

GL_EXT_texture_array,

GL_ARB_seamless_cube_map,

GL_SGIX_depth_texture,

GL_EXT_direct_state_access,

GL_ARB_pipeline_statistics_query,

GL_ARB_conservative_depth,

GL_EXT_texture_buffer_object,

GL_EXT_separate_specular_color,

GL_ARB_sampler_objects,

GL_ARB_ES3_compatibility,

GL_ARB_geometry_shader4,

GL_NV_transform_feedback,

GL_NV_texture_barrier,

GL_EXT_framebuffer_sRGB,

GL_NV_bindless_multi_draw_indirect_count,

GL_ARB_texture_multisample,

GL_EXT_separate_shader_objects,

GL_EXT_shadow_funcs,

GL_NV_vertex_program2,

GL_EXT_texture_lod,

GL_ARB_fragment_program_shadow,

GL_ARB_fragment_layer_viewport,

GL_ARB_provoking_vertex,

GL_ARB_compute_shader,

GL_ARB_depth_texture,

GL_ARB_conditional_render_inverted,

GL_NV_vertex_array_range2,

GL_KHR_robustness,

GL_ARB_shader_texture_lod,

GL_ARB_vertex_type_2_10_10_10_rev,

GL_KHR_context_flush_control,

GL_SGIS_texture_lod,

GL_ARB_vertex_array_object,

GL_EXT_blend_func_separate ];

};



Network = {

Adapter0 ={

hostname = "WORKSTATION-W;"

name = ";"

ip = "192.168. 1.201";

subnet = " 0. 0.255.255";

broadcast = "255.255.255.255";

mac = "00:00:00:00:00:00";

};

};





};


Entering GApp::loadFont("console-small.fnt")
Found "console-small.fnt" at "K:\games\Nvidia_gi\data/font/console-small.fnt"
Done GApp::loadFont(...)
Done GApp::GApp()

Found scenes:
"Sponza (Statue)" (./data/scene/sponza-statue.Scene.Any)


K:\games\Nvidia_gi\data/shader/g3dmath.glsl(293) : error C7623: implicit narrowing of type from "vec2" to "float"


K:\games\Nvidia_gi\data/shader/g3dmath.glsl(293) : error C7623: implicit narrowing of type from "vec2" to "float"


K:\games\Nvidia_gi\data/shader/g3dmath.glsl(293) : error C7623: implicit narrowing of type from "vec2" to "float"


K:\games\Nvidia_gi\data/shader/g3dmath.glsl(293) : error C7623: implicit narrowing of type from "vec2" to "float"

  1. Application Log
  2. Start: Wed Jul 29 18:24:41 2015
  3.  
  4. Initializing System::findDataFile took 0.002883s
  5.  
  6. Entering GApp::GApp()
  7. cwd = K:\games\Nvidia_gi
  8. System::setAppDataDir("K:\games\Nvidia_gi\")
  9. Initializing System::findDataFile took 0.000278s
  10. Setting video mode
  11. wglSwapIntervalEXT(0);
  12. Enabling separate specular lighting.
  13. Setting initial rendering state.
  14. Done setting initial state.
  15. 104 ImageFormats:
  16.               Format  Readable    Writeable
  17.                   L8  Yes         Yes
  18.                  L16  Yes         No
  19.                 L16F  Yes         Yes
  20.                 L32F  Yes         Yes
  21.                   A8  Yes         Yes
  22.                  A16  Yes         No
  23.                 A16F  Yes         Yes
  24.                 A32F  Yes         Yes
  25.                  LA4  Yes         Yes
  26.                  LA8  Yes         Yes
  27.                 LA16  Yes         No
  28.                LA16F  Yes         Yes
  29.                LA32F  Yes         Yes
  30.                 RGB5  Yes         Yes
  31.               RGB5A1  Yes         Yes
  32.                 RGB8  Yes         Yes
  33.                RGB10  Yes         Yes
  34.              RGB10A2  Yes         Yes
  35.                RGB16  Yes         Yes
  36.               RGB32F  Yes         Yes
  37.           R11G11B10F  Yes         Yes
  38.              RGB9E5F  Yes         No
  39.                RGB8I  Yes         Yes
  40.               RGB8UI  Yes         Yes
  41.               RGBA8I  Yes         Yes
  42.              RGBA8UI  Yes         Yes
  43.           RGB8_SNORM  Yes         No
  44.          RGBA8_SNORM  Yes         No
  45.          RGB16_SNORM  Yes         No
  46.         RGBA16_SNORM  Yes         No
  47.                 BGR8  Yes         Yes
  48.                BGRA8  Yes         Yes
  49.                   R8  Yes         Yes
  50.                  R8I  Yes         Yes
  51.                 R8UI  Yes         Yes
  52.             R8_SNORM  Yes         No
  53.                  R16  Yes         Yes
  54.                 R16I  Yes         Yes
  55.                R16UI  Yes         Yes
  56.            R16_SNORM  Yes         No
  57.                 R16F  Yes         Yes
  58.                 R32I  Yes         Yes
  59.                R32UI  Yes         Yes
  60.                  RG8  Yes         Yes
  61.                 RG8I  Yes         Yes
  62.                RG8UI  Yes         Yes
  63.            RG8_SNORM  Yes         No
  64.           RG16_SNORM  Yes         No
  65.                RG16F  Yes         Yes
  66.                 R32F  Yes         Yes
  67.                RG32F  Yes         Yes
  68.                RGBA8  Yes         Yes
  69.               RGBA16  Yes         Yes
  70.              RGBA16F  Yes         Yes
  71.              RGBA32F  Yes         Yes
  72.               RGB32I  Yes         No
  73.              RGB32UI  Yes         No
  74.              RGBA32I  Yes         Yes
  75.             RGBA32UI  Yes         Yes
  76.                RGBA4  Yes         Yes
  77.                RGBA2  Yes         Yes
  78.        YUV420_PLANAR  No          No
  79.               YUV422  No          No
  80.               YUV444  No          No
  81.             RGB_DXT1  Yes         No
  82.            RGBA_DXT1  Yes         No
  83.            RGBA_DXT3  Yes         No
  84.            RGBA_DXT5  Yes         No
  85.                SRGB8  Yes         Yes
  86.               SRGBA8  Yes         Yes
  87.                  SL8  Yes         Yes
  88.                 SLA8  Yes         Yes
  89.            SRGB_DXT1  Yes         No
  90.           SRGBA_DXT1  Yes         No
  91.           SRGBA_DXT3  Yes         No
  92.           SRGBA_DXT5  Yes         No
  93.              DEPTH16  Yes         No
  94.              DEPTH24  Yes         No
  95.              DEPTH32  Yes         No
  96.             DEPTH32F  Yes         No
  97.             STENCIL1  No          No
  98.             STENCIL4  No          No
  99.             STENCIL8  Yes         No
  100.            STENCIL16  No          No
  101.     DEPTH24_STENCIL8  Yes         No
  102.  
  103. Capability    Minimum   Desired   Received  Ok?
  104. -------------------------------------------------
  105. * RENDER DEVICE
  106. Depth         16 bits   24 bits   24 bits   ok
  107. Stencil        8 bits    8 bits    8 bits   ok
  108. Alpha                              8 bits   ok
  109. Red                                8 bits   ok
  110. Green                              8 bits   ok
  111. Blue                               8 bits   ok
  112. FSAA                       1     1    ok
  113. Width                 1280 pixels           ok
  114. Height                 720 pixels           ok
  115. Mode                   Windowed             ok
  116.  
  117. This driver will support G3D 9.00:
  118. GLSL version 3.30                   yes - GLSL version on this driver is 4.50
  119. GPU Supports OpenGL 3.3 or later    yes - OpenGL version on this driver is 4.5
  120.          GL_ARB_seamless_cube_map   yes
  121.             GL_ARB_sample_shading   yes - Optional
  122.  
  123.  
  124. Done initializing RenderDevice.
  125. Network StartupStarting WinSock networking.
  126. System = {
  127.  
  128.     App {
  129.  
  130.         Name = "K:\\games\\Nvidia_gi\\deepGbufferRadiosity.exe"
  131.  
  132.         cwd = "K:\\games\\Nvidia_gi"
  133.  
  134.     }
  135.  
  136.    
  137.  
  138.     OS {
  139.  
  140.         Name = "Windows 6.1 build 7601 Platform 2 S"
  141.  
  142.     }
  143.  
  144.    
  145.  
  146.     CPU {
  147.  
  148.         Vendor = "AuthenticAMD"
  149.  
  150.         Architecture = "3 - x64 Intel/AMD cores"
  151.  
  152.         hasCPUID = Yes
  153.  
  154.         hasMMX = Yes
  155.  
  156.         hasSSE = Yes
  157.  
  158.         hasSSE2 = Yes
  159.  
  160.         hasSSE3 = Yes
  161.  
  162.         has3DNow = Yes
  163.  
  164.         hasRDTSC = Yes
  165.  
  166.         numCores = 3
  167.  
  168.     }
  169.  
  170.    
  171.  
  172.     G3D {
  173.  
  174.         Link version = 100002
  175.  
  176.         Compile version = "G3D Innovation Engine 10.00 beta 2, 64-bit"
  177.  
  178.         G3D10DATA = ""
  179.  
  180.     }
  181.  
  182.    
  183.  
  184.     GPU = {
  185.  
  186.         Chipset = "GeForce GTX 670/PCIe/SSE2;"
  187.  
  188.         Vendor = "NVIDIA Corporation;"
  189.  
  190.         Driver = "9.18.13.5306;"
  191.  
  192.         OpenGL version = "4.5.0 NVIDIA 353.06;"
  193.  
  194.         Textures = 32 ;
  195.  
  196.         Texture coordinates = 8 ;
  197.  
  198.         Texture units = 4 ;
  199.  
  200.         GL_MAX_TEXTURE_SIZE = 16384 ;
  201.  
  202.         GL_MAX_CUBE_MAP_TEXTURE_SIZE = 16384 ;
  203.  
  204.         GL_MAX_COLOR_ATTACHMENTS = 8 ;
  205.  
  206.     } ;
  207.  
  208.    
  209.  
  210.     Window = {
  211.  
  212.         API = "GLFW;"
  213.  
  214.         Version = "3.0.0 Win32 WGL VisualC  LoadLibrary(winmm);"
  215.  
  216.        
  217.  
  218.         In focus = true;
  219.  
  220.         Centered = true;
  221.  
  222.         Framed = true;
  223.  
  224.         Visible = true;
  225.  
  226.         Resizable = true;
  227.  
  228.         Full screen = false;
  229.  
  230.         Top = 0 ;
  231.  
  232.         Left = 0 ;
  233.  
  234.         Width = 1280 ;
  235.  
  236.         Height = 720 ;
  237.  
  238.         Refresh rate = 85 ;
  239.  
  240.        
  241.  
  242.         Alpha bits = 0 ;
  243.  
  244.         Red bits = 8 ;
  245.  
  246.         Green bits = 8 ;
  247.  
  248.         Blue bits = 8 ;
  249.  
  250.         Depth bits = 24 ;
  251.  
  252.         Stencil bits = 8 ;
  253.  
  254.         Asynchronous = true;
  255.  
  256.         Stereo = false;
  257.  
  258.         FSAA samples = 1 ;
  259.  
  260.         GL extensions = [ GL_ARB_half_float_pixel,
  261.  
  262.              GL_NV_fragment_program2,
  263.  
  264.              GL_EXT_blend_subtract,
  265.  
  266.              GL_EXT_shader_integer_mix,
  267.  
  268.              GL_ARB_internalformat_query,
  269.  
  270.              GL_NV_fog_distance,
  271.  
  272.              GL_NV_register_combiners2,
  273.  
  274.              GL_NV_point_sprite,
  275.  
  276.              GL_NV_texture_shader2,
  277.  
  278.              GL_ARB_shader_group_vote,
  279.  
  280.              GL_EXT_texture_compression_latc,
  281.  
  282.              GL_ARB_texture_compression_bptc,
  283.  
  284.              GL_NV_parameter_buffer_object2,
  285.  
  286.              WGL_EXT_swap_control,
  287.  
  288.              GL_NV_vertex_array_range,
  289.  
  290.              GL_SGIX_shadow,
  291.  
  292.              GL_ARB_draw_indirect,
  293.  
  294.              GL_NV_internalformat_sample_query,
  295.  
  296.              GL_EXT_geometry_shader4,
  297.  
  298.              GL_NVX_gpu_memory_info,
  299.  
  300.              GL_EXT_timer_query,
  301.  
  302.              GL_ARB_texture_rgb10_a2ui,
  303.  
  304.              GL_NV_pixel_data_range,
  305.  
  306.              GL_ARB_texture_non_power_of_two,
  307.  
  308.              GL_EXT_texture_cube_map,
  309.  
  310.              GL_EXT_texture_mirror_clamp,
  311.  
  312.              GL_ARB_transform_feedback3,
  313.  
  314.              GL_S3_s3tc,
  315.  
  316.              GL_NV_texture_env_combine4,
  317.  
  318.              GL_ARB_shader_texture_image_samples,
  319.  
  320.              GL_EXT_texture_filter_anisotropic,
  321.  
  322.              GL_NV_register_combiners,
  323.  
  324.              GL_EXT_stencil_two_side,
  325.  
  326.              GL_NV_copy_image,
  327.  
  328.              GL_ARB_shader_image_load_store,
  329.  
  330.              GL_NV_fragment_program_option,
  331.  
  332.              GL_NV_float_buffer,
  333.  
  334.              GL_ARB_cull_distance,
  335.  
  336.              GL_EXT_vertex_attrib_64bit,
  337.  
  338.              GL_NV_vertex_program2_option,
  339.  
  340.              GL_ARB_shader_atomic_counters,
  341.  
  342.              GL_ARB_compressed_texture_pixel_storage,
  343.  
  344.              GL_NV_shader_thread_shuffle,
  345.  
  346.              GL_NV_bindless_texture,
  347.  
  348.              GL_EXT_packed_pixels,
  349.  
  350.              GL_ARB_texture_view,
  351.  
  352.              GL_EXTX_framebuffer_mixed_formats,
  353.  
  354.              GL_NV_shader_storage_buffer_object,
  355.  
  356.              GL_NV_primitive_restart,
  357.  
  358.              GL_ARB_arrays_of_arrays,
  359.  
  360.              GL_ARB_shader_subroutine,
  361.  
  362.              GL_NV_path_rendering,
  363.  
  364.              GL_ARB_enhanced_layouts,
  365.  
  366.              GL_ARB_texture_cube_map_array,
  367.  
  368.              GL_NVX_nvenc_interop,
  369.  
  370.              GL_ARB_texture_env_combine,
  371.  
  372.              GL_ARB_clip_control,
  373.  
  374.              GL_ARB_instanced_arrays,
  375.  
  376.              GL_NV_framebuffer_multisample_coverage,
  377.  
  378.              GL_ARB_clear_texture,
  379.  
  380.              GL_ARB_texture_cube_map,
  381.  
  382.              GL_NV_texgen_reflection,
  383.  
  384.              GL_ARB_gpu_shader5,
  385.  
  386.              GL_ARB_framebuffer_object,
  387.  
  388.              GL_ARB_tessellation_shader,
  389.  
  390.              GL_NV_depth_clamp,
  391.  
  392.              GL_NV_command_list,
  393.  
  394.              GL_IBM_texture_mirrored_repeat,
  395.  
  396.              GL_ARB_texture_query_levels,
  397.  
  398.              GL_ARB_compatibility,
  399.  
  400.              GL_ARB_seamless_cubemap_per_texture,
  401.  
  402.              GL_EXT_vertex_array_bgra,
  403.  
  404.              GL_NV_blend_square,
  405.  
  406.              GL_ARB_explicit_uniform_location,
  407.  
  408.              GL_AMD_multi_draw_indirect,
  409.  
  410.              GL_NV_geometry_shader4,
  411.  
  412.              GL_NV_half_float,
  413.  
  414.              GL_NV_conditional_render,
  415.  
  416.              GL_EXT_blend_equation_separate,
  417.  
  418.              GL_NV_bindless_multi_draw_indirect,
  419.  
  420.              GL_EXT_compiled_vertex_array,
  421.  
  422.              GL_ARB_vertex_buffer_object,
  423.  
  424.              GL_EXT_texture_compression_s3tc,
  425.  
  426.              GL_ARB_texture_buffer_range,
  427.  
  428.              GL_AMD_seamless_cubemap_per_texture,
  429.  
  430.              GL_ARB_multi_draw_indirect,
  431.  
  432.              GL_ARB_get_texture_sub_image,
  433.  
  434.              GL_EXT_texture_env_add,
  435.  
  436.              GL_ARB_draw_buffers_blend,
  437.  
  438.              GL_NV_gpu_program4,
  439.  
  440.              GL_NV_vertex_program,
  441.  
  442.              GL_ARB_copy_image,
  443.  
  444.              GL_NV_shader_atomic_float,
  445.  
  446.              GL_NV_gpu_program4_1,
  447.  
  448.              GL_EXT_framebuffer_blit,
  449.  
  450.              GL_EXT_bindable_uniform,
  451.  
  452.              GL_ARB_indirect_parameters,
  453.  
  454.              GL_ARB_internalformat_query2,
  455.  
  456.              GL_NV_copy_depth_to_color,
  457.  
  458.              GL_EXT_texture_sRGB,
  459.  
  460.              GL_ARB_texture_float,
  461.  
  462.              GL_EXT_draw_range_elements,
  463.  
  464.              GL_WIN_swap_hint,
  465.  
  466.              GL_ARB_map_buffer_alignment,
  467.  
  468.              GL_NV_gpu_shader5,
  469.  
  470.              GL_ARB_sparse_buffer,
  471.  
  472.              GL_ARB_sync,
  473.  
  474.              GL_ARB_copy_buffer,
  475.  
  476.              GL_ARB_shader_image_size,
  477.  
  478.              GL_ARB_texture_env_add,
  479.  
  480.              GL_NV_parameter_buffer_object,
  481.  
  482.              GL_ARB_vertex_type_10f_11f_11f_rev,
  483.  
  484.              GL_ARB_texture_compression,
  485.  
  486.              GL_ARB_clear_buffer_object,
  487.  
  488.              GL_ARB_direct_state_access,
  489.  
  490.              GL_ARB_draw_instanced,
  491.  
  492.              GL_EXT_framebuffer_multisample,
  493.  
  494.              GL_NV_blend_equation_advanced,
  495.  
  496.              GL_NV_uniform_buffer_unified_memory,
  497.  
  498.              GL_NV_texture_rectangle,
  499.  
  500.              GL_NV_vertex_attrib_integer_64bit,
  501.  
  502.              GL_ARB_multi_bind,
  503.  
  504.              GL_EXT_texture_object,
  505.  
  506.              GL_ARB_multitexture,
  507.  
  508.              GL_ARB_ES3_1_compatibility,
  509.  
  510.              GL_ARB_window_pos,
  511.  
  512.              GL_ARB_invalidate_subdata,
  513.  
  514.              GL_NV_packed_depth_stencil,
  515.  
  516.              GL_NV_draw_texture,
  517.  
  518.              GL_EXT_provoking_vertex,
  519.  
  520.              GL_ARB_texture_query_lod,
  521.  
  522.              GL_ARB_robust_buffer_access_behavior,
  523.  
  524.              GL_ARB_viewport_array,
  525.  
  526.              GL_EXT_framebuffer_multisample_blit_scaled,
  527.  
  528.              GL_NV_light_max_exponent,
  529.  
  530.              GL_ARB_sample_shading,
  531.  
  532.              GL_ARB_sparse_texture,
  533.  
  534.              GL_EXT_texture_swizzle,
  535.  
  536.              GL_EXT_texture_sRGB_decode,
  537.  
  538.              GL_ARB_blend_func_extended,
  539.  
  540.              GL_ARB_framebuffer_sRGB,
  541.  
  542.              GL_EXT_framebuffer_object,
  543.  
  544.              GL_ARB_timer_query,
  545.  
  546.              GL_KHR_debug,
  547.  
  548.              GL_SUN_slice_accum,
  549.  
  550.              GL_ARB_depth_buffer_float,
  551.  
  552.              GL_NV_ES3_1_compatibility,
  553.  
  554.              GL_ARB_color_buffer_float,
  555.  
  556.              GL_ARB_map_buffer_range,
  557.  
  558.              GL_NV_shader_atomic_counters,
  559.  
  560.              GL_EXT_packed_float,
  561.  
  562.              GL_ARB_shading_language_100,
  563.  
  564.              GL_ARB_fragment_shader,
  565.  
  566.              GL_ARB_vertex_attrib_binding,
  567.  
  568.              GL_EXT_blend_minmax,
  569.  
  570.              GL_ARB_ES2_compatibility,
  571.  
  572.              GL_NV_transform_feedback2,
  573.  
  574.              GL_KHR_robust_buffer_access_behavior,
  575.  
  576.              GL_ARB_half_float_vertex,
  577.  
  578.              GL_ARB_vertex_shader,
  579.  
  580.              GL_ARB_texture_gather,
  581.  
  582.              GL_ARB_occlusion_query,
  583.  
  584.              GL_NV_shader_buffer_load,
  585.  
  586.              GL_EXT_bgra,
  587.  
  588.              GL_EXT_stencil_wrap,
  589.  
  590.              GL_NV_texture_shader,
  591.  
  592.              GL_EXT_shader_image_load_store,
  593.  
  594.              GL_NV_shader_thread_group,
  595.  
  596.              GL_ARB_vertex_program,
  597.  
  598.              GL_EXT_gpu_program_parameters,
  599.  
  600.              GL_ARB_shader_precision,
  601.  
  602.              GL_ARB_texture_mirror_clamp_to_edge,
  603.  
  604.              GL_EXT_multi_draw_arrays,
  605.  
  606.              GL_ARB_separate_shader_objects,
  607.  
  608.              GL_EXT_texture_compression_rgtc,
  609.  
  610.              GL_ARB_texture_env_crossbar,
  611.  
  612.              GL_EXT_polygon_offset_clamp,
  613.  
  614.              GL_ARB_base_instance,
  615.  
  616.              GL_EXT_texture_lod_bias,
  617.  
  618.              GL_ARB_depth_clamp,
  619.  
  620.              GL_EXT_texture_storage,
  621.  
  622.              GL_NV_occlusion_query,
  623.  
  624.              GL_ARB_texture_buffer_object_rgb32,
  625.  
  626.              GL_IBM_rasterpos_clip,
  627.  
  628.              GL_EXT_Cg_shader,
  629.  
  630.              GL_ARB_stencil_texturing,
  631.  
  632.              GL_NV_vertex_program1_1,
  633.  
  634.              GL_ARB_texture_stencil8,
  635.  
  636.              GL_ARB_vertex_attrib_64bit,
  637.  
  638.              GL_ARB_multisample,
  639.  
  640.              GL_ARB_buffer_storage,
  641.  
  642.              GL_EXT_vertex_array,
  643.  
  644.              GL_ARB_gpu_shader_fp64,
  645.  
  646.              GL_ARB_texture_storage,
  647.  
  648.              GL_ARB_shader_bit_encoding,
  649.  
  650.              GL_ARB_texture_rectangle,
  651.  
  652.              GL_EXT_blend_color,
  653.  
  654.              GL_ARB_transform_feedback_overflow_query,
  655.  
  656.              GL_NV_multisample_coverage,
  657.  
  658.              GL_NVX_conditional_render,
  659.  
  660.              GL_ARB_fragment_coord_conventions,
  661.  
  662.              GL_ARB_texture_mirrored_repeat,
  663.  
  664.              GL_ARB_framebuffer_no_attachments,
  665.  
  666.              GL_ARB_texture_barrier,
  667.  
  668.              GL_ARB_compute_variable_group_size,
  669.  
  670.              GL_NV_explicit_multisample,
  671.  
  672.              GL_ARB_shader_objects,
  673.  
  674.              GL_ARB_shading_language_420pack,
  675.  
  676.              GL_EXT_texture_compression_dxt1,
  677.  
  678.              GL_ARB_point_parameters,
  679.  
  680.              GL_EXT_pixel_buffer_object,
  681.  
  682.              GL_ARB_transform_feedback2,
  683.  
  684.              GL_ARB_shading_language_packing,
  685.  
  686.              GL_EXT_transform_feedback2,
  687.  
  688.              GL_ARB_transpose_matrix,
  689.  
  690.              GL_ARB_bindless_texture,
  691.  
  692.              GL_EXT_gpu_shader4,
  693.  
  694.              GL_EXT_texture_integer,
  695.  
  696.              GL_ARB_shader_storage_buffer_object,
  697.  
  698.              GL_ARB_fragment_program,
  699.  
  700.              GL_ARB_vertex_array_bgra,
  701.  
  702.              GL_NV_texture_multisample,
  703.  
  704.              GL_ARB_texture_env_dot3,
  705.  
  706.              GL_ARB_uniform_buffer_object,
  707.  
  708.              GL_ARB_robustness,
  709.  
  710.              GL_NV_gpu_program_fp64,
  711.  
  712.              GL_EXT_depth_bounds_test,
  713.  
  714.              GL_EXT_texture3D,
  715.  
  716.              GL_ARB_explicit_attrib_location,
  717.  
  718.              GL_NV_vertex_program3,
  719.  
  720.              GL_ARB_texture_rg,
  721.  
  722.              GL_EXT_texture_edge_clamp,
  723.  
  724.              GL_EXT_abgr,
  725.  
  726.              GL_NV_ES1_1_compatibility,
  727.  
  728.              GL_ARB_shader_draw_parameters,
  729.  
  730.              GL_ARB_texture_border_clamp,
  731.  
  732.              GL_ARB_shading_language_include,
  733.  
  734.              GL_NV_multisample_filter_hint,
  735.  
  736.              GL_EXT_texture_env_dot3,
  737.  
  738.              GL_NV_depth_buffer_float,
  739.  
  740.              GL_ARB_pixel_buffer_object,
  741.  
  742.              GL_ARB_program_interface_query,
  743.  
  744.              GL_NV_texture_compression_vtc,
  745.  
  746.              GL_ATI_draw_buffers,
  747.  
  748.              GL_NV_vertex_buffer_unified_memory,
  749.  
  750.              GL_ARB_draw_elements_base_vertex,
  751.  
  752.              GL_ARB_get_program_binary,
  753.  
  754.              GL_NV_fence,
  755.  
  756.              GL_ARB_transform_feedback_instanced,
  757.  
  758.              GL_EXT_secondary_color,
  759.  
  760.              GL_ARB_texture_compression_rgtc,
  761.  
  762.              GL_EXT_draw_instanced,
  763.  
  764.              GL_ARB_texture_storage_multisample,
  765.  
  766.              GL_NV_gpu_program5_mem_extended,
  767.  
  768.              GL_EXT_texture_shared_exponent,
  769.  
  770.              GL_ARB_debug_output,
  771.  
  772.              GL_NV_fragment_program,
  773.  
  774.              GL_ARB_texture_buffer_object,
  775.  
  776.              GL_ARB_texture_swizzle,
  777.  
  778.              GL_NV_texture_shader3,
  779.  
  780.              GL_SGIS_generate_mipmap,
  781.  
  782.              GL_ATI_texture_float,
  783.  
  784.              GL_ARB_draw_buffers,
  785.  
  786.              GL_ARB_imaging,
  787.  
  788.              GL_EXT_rescale_normal,
  789.  
  790.              GL_KHR_blend_equation_advanced,
  791.  
  792.              GL_ARB_occlusion_query2,
  793.  
  794.              GL_EXT_import_sync_object,
  795.  
  796.              GL_ARB_shadow,
  797.  
  798.              GL_EXT_fog_coord,
  799.  
  800.              GL_EXT_texture_env_combine,
  801.  
  802.              GL_ARB_query_buffer_object,
  803.  
  804.              GL_EXT_packed_depth_stencil,
  805.  
  806.              GL_ATI_texture_mirror_once,
  807.  
  808.              GL_ARB_derivative_control,
  809.  
  810.              GL_KTX_buffer_region,
  811.  
  812.              GL_NV_gpu_program5,
  813.  
  814.              GL_EXT_draw_buffers2,
  815.  
  816.              GL_EXT_point_parameters,
  817.  
  818.              GL_NV_compute_program5,
  819.  
  820.              GL_ARB_point_sprite,
  821.  
  822.              GL_EXT_texture_array,
  823.  
  824.              GL_ARB_seamless_cube_map,
  825.  
  826.              GL_SGIX_depth_texture,
  827.  
  828.              GL_EXT_direct_state_access,
  829.  
  830.              GL_ARB_pipeline_statistics_query,
  831.  
  832.              GL_ARB_conservative_depth,
  833.  
  834.              GL_EXT_texture_buffer_object,
  835.  
  836.              GL_EXT_separate_specular_color,
  837.  
  838.              GL_ARB_sampler_objects,
  839.  
  840.              GL_ARB_ES3_compatibility,
  841.  
  842.              GL_ARB_geometry_shader4,
  843.  
  844.              GL_NV_transform_feedback,
  845.  
  846.              GL_NV_texture_barrier,
  847.  
  848.              GL_EXT_framebuffer_sRGB,
  849.  
  850.              GL_NV_bindless_multi_draw_indirect_count,
  851.  
  852.              GL_ARB_texture_multisample,
  853.  
  854.              GL_EXT_separate_shader_objects,
  855.  
  856.              GL_EXT_shadow_funcs,
  857.  
  858.              GL_NV_vertex_program2,
  859.  
  860.              GL_EXT_texture_lod,
  861.  
  862.              GL_ARB_fragment_program_shadow,
  863.  
  864.              GL_ARB_fragment_layer_viewport,
  865.  
  866.              GL_ARB_provoking_vertex,
  867.  
  868.              GL_ARB_compute_shader,
  869.  
  870.              GL_ARB_depth_texture,
  871.  
  872.              GL_ARB_conditional_render_inverted,
  873.  
  874.              GL_NV_vertex_array_range2,
  875.  
  876.              GL_KHR_robustness,
  877.  
  878.              GL_ARB_shader_texture_lod,
  879.  
  880.              GL_ARB_vertex_type_2_10_10_10_rev,
  881.  
  882.              GL_KHR_context_flush_control,
  883.  
  884.              GL_SGIS_texture_lod,
  885.  
  886.              GL_ARB_vertex_array_object,
  887.  
  888.              GL_EXT_blend_func_separate ];
  889.  
  890.     };
  891.  
  892.    
  893.  
  894.     Network = {
  895.  
  896.         Adapter0 ={
  897.  
  898.             hostname = "WORKSTATION-W;"
  899.  
  900.             name = ";"
  901.  
  902.             ip = "192.168.  1.201";
  903.  
  904.             subnet = "  0.  0.255.255";
  905.  
  906.             broadcast = "255.255.255.255";
  907.  
  908.             mac = "00:00:00:00:00:00";
  909.  
  910.         };
  911.  
  912.     };
  913.  
  914.    
  915.  
  916.    
  917.  
  918.     };
  919.  
  920.  
  921. Entering GApp::loadFont("console-small.fnt")
  922. Found "console-small.fnt" at "K:\games\Nvidia_gi\data/font/console-small.fnt"
  923. Done GApp::loadFont(...)
  924. Done GApp::GApp()
  925.  
  926. Found scenes:
  927.   "Sponza (Statue)" (./data/scene/sponza-statue.Scene.Any)
  928.  
  929.  
  930. K:\games\Nvidia_gi\data/shader/g3dmath.glsl(293) : error C7623: implicit narrowing of type from "vec2" to "float"
  931.  
  932.  
  933. K:\games\Nvidia_gi\data/shader/g3dmath.glsl(293) : error C7623: implicit narrowing of type from "vec2" to "float"
  934.  
  935.  
  936. K:\games\Nvidia_gi\data/shader/g3dmath.glsl(293) : error C7623: implicit narrowing of type from "vec2" to "float"
  937.  
  938.  
  939. K:\games\Nvidia_gi\data/shader/g3dmath.glsl(293) : error C7623: implicit narrowing of type from "vec2" to "float"
  940.  
  941.  
go to heaven